Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/18361
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dc.contributor.authorBi, T-
dc.contributor.authorSilva, F-
dc.contributor.authorGhinea, G-
dc.contributor.authorMuntean, GM-
dc.date.accessioned2019-06-07T14:34:01Z-
dc.date.available2018-10-30-
dc.date.available2019-06-07T14:34:01Z-
dc.date.issued2018-10-30-
dc.identifier.citation2018 IEEE Games, Entertainment, Media Conference, GEM 2018, 2018, pp. 414 - 417en_US
dc.identifier.isbn9781538663042-
dc.identifier.issnhttp://dx.doi.org/10.1109/GEM.2018.8516508-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/18361-
dc.description.sponsorshipEuropean Union’s Horizon 2020 Research and Innovation programmeen_US
dc.format.extent414 - 417-
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subjectMulti-Sensory Media Delivery,en_US
dc.subjectOlfaction,en_US
dc.subjectDASH,en_US
dc.subjectLearner Experience,en_US
dc.subjectQoEen_US
dc.titleImproving Learning Experience by Employing DASH-Based Mulsemedia Deliveryen_US
dc.typeConference Paperen_US
dc.identifier.doihttp://dx.doi.org/10.1109/GEM.2018.8516508-
dc.relation.isPartOf2018 IEEE Games, Entertainment, Media Conference, GEM 2018-
pubs.publication-statusPublished-
Appears in Collections:Dept of Computer Science Research Papers

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