Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/21112
Full metadata record
DC FieldValueLanguage
dc.contributor.authorDoukianou, S-
dc.contributor.authorDaylamani-Zad, D-
dc.contributor.authorParaskevopoulos, I-
dc.date.accessioned2020-06-30T11:04:29Z-
dc.date.available2020-01-01-
dc.date.available2020-06-30T11:04:29Z-
dc.date.issued2020-04-08-
dc.identifier.citationSpringer Series on Cultural Computing, 2020, pp. 283 - 299en_US
dc.identifier.isbn978-3-030-37190-6-
dc.identifier.isbn978-3-030-37191-3-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/21112-
dc.descriptionThe final authenticated version is available online at https://doi.org/10.1007/978-3-030-37191-3_15en_US
dc.description.abstract© 2020, Springer Nature Switzerland AG. Since museums, heritage sites and archives are important for the preservation of our cultural heritage; recently there has been an attempt to promote better absorption of cultural knowledge by involving the learners in the process.en_US
dc.format.extent283 - 299-
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.titleBeyond virtual museums: adopting serious games and extended reality (xr) for user-centred cultural experiencesen_US
dc.typeBook chapteren_US
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-030-37191-3_15-
dc.relation.isPartOfSpringer Series on Cultural Computing-
pubs.publication-statusPublished-
Appears in Collections:Dept of Electronic and Electrical Engineering Embargoed Research Papers

Files in This Item:
File Description SizeFormat 
FullText.pdf405.66 kBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.