Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/22502
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dc.contributor.authorSoliman, M-
dc.contributor.authorPesyridis, A-
dc.contributor.authorDaylamani-Zad, D-
dc.contributor.authorGronfula, MG-
dc.contributor.authorKourmpetis, M-
dc.date.accessioned2021-03-24T12:54:58Z-
dc.date.available2021-03-24T12:54:58Z-
dc.date.issued2021-03-23-
dc.identifier2879-
dc.identifier.citationSoliman, M.; Pesyridis, A.; Dalaymani-Zad, D.; Gronfula, M.; Kourmpetis, M. The Application of Virtual Reality in Engineering Education. Appl. Sci. 2021, 11, 2879, pp. 1-14. doi: 10.3390/app11062879..en_US
dc.identifier.issn2076-3417-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/22502-
dc.description.abstractThe advancement of VR technology through the increase in its processing power and decrease in its cost and form factor induced the research and market interest away from the gaming industry and towards education and training. In this paper, we argue and present evidence from vast research that VR is an excellent tool in engineering education. Through our review, we deduced that VR has positive cognitive and pedagogical benefits in engineering education, which ultimately improves the students’ understanding of the subjects, performance and grades, and education experience. In addition, the benefits extend to the university/institution in terms of reduced liability, infrastructure, and cost through the use of VR as a replacement to physical laboratories. There are added benefits of equal educational experience for the students with special needs as well as distance learning students who have no access to physical labs. Furthermore, recent reviews identified that VR applications for education currently lack learning theories and objectives integration in their design. Hence, we have selected the constructivist and variation learning theories as they are currently successfully implemented in engineering education, and strong evidence shows suitability of implementation in VR for education.en_US
dc.format.extent1 - 14 (14)-
dc.languageEnglish-
dc.language.isoenen_US
dc.publisherMDPIen_US
dc.subjectvirtual realityen_US
dc.subjectVR labsen_US
dc.subjectengineering educationen_US
dc.subjectlearning theoriesen_US
dc.subjectconstructivist learning theoryen_US
dc.subjectvariation learning approachen_US
dc.subjectuniversity educationen_US
dc.titleThe Application of Virtual Reality in Engineering Educationen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.3390/app11062879-
dc.relation.isPartOfApplied Sciences-
pubs.issue6-
pubs.publication-statusPublished-
pubs.volume11-
Appears in Collections:Dept of Electronic and Electrical Engineering Research Papers

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