Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/2618
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGobet, F-
dc.coverage.spatial45en
dc.date.accessioned2008-08-22T09:26:12Z-
dc.date.available2008-08-22T09:26:12Z-
dc.date.issued2008-
dc.identifier.citationJournal of Cross-Cultural Psychology (in press)en
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/2618-
dc.description.abstractA central theme in cross-cultural psychology is the extent to which cognitive mechanisms are universal, or, alternatively, are specific to a given culture. We propose a new way to tackle this question: to use the same cognitive architecture, implemented as a computer program, for simulating phenomena in which individuals from different cultures perform a task familiar to their own culture. The CHREST architecture (Gobet et al., 2001; Gobet & Simon, 2000) has simulated a number of empirical phenomena related to the western board game of chess. Here we show that a model implemented in the same architecture accounts for several phenomena in awalé, a board game from the mancala family, which is commonly played in western Africa and in the Caribbean. CHREST first learns chunks by scanning expert-level games, and then is placed in memory experiments and problem-solving situations similar to those used with human youngsters. The model replicates empirical phenomena on memory for awalé positions reasonably well, although not perfectly, and also learns to play a fair, but far from perfect game using pattern recognition. The assumptions that learning is mediated by the acquisition of a large number of chunks and that the capacity of visual short-term memory is limited to three chunks are important in explaining the empirical data for the two games. The implications for theory development in cross-cultural psychology are discussed.en
dc.format.extent220372 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen-
dc.publisherSageen
dc.subjectawaléen
dc.subjectmancalaen
dc.subjectaweleen
dc.subjectbaoen
dc.subjectchessen
dc.subjectchunkingen
dc.subjectcognitive architectureen
dc.subjectcross-cultural psychologyen
dc.subjectexpertiseen
dc.subjectshort-term memoryen
dc.subjectuniversality of processesen
dc.subjectCHRESTen
dc.subjectcomputer modellingen
dc.subjectcutureen
dc.subjectACT-Ren
dc.subjectSoaren
dc.subjectAfricaen
dc.subjectboard gameen
dc.titleUsing a cognitive architecture for addressing the question of cognitive universals in cross-cultural psychology: The example of awaléen
dc.typeResearch Paperen
Appears in Collections:Psychology
Dept of Life Sciences Research Papers

Files in This Item:
File Description SizeFormat 
gobet2.txt552 BTextView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.