Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/6982
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSerif, T-
dc.contributor.authorGhinea, G-
dc.date.accessioned2012-11-09T10:17:10Z-
dc.date.available2012-11-09T10:17:10Z-
dc.date.issued2008-
dc.identifier.citationComputers in Human Behavior, 24(4): 1385 - 1403, Jul 2008en_US
dc.identifier.issn0747-5632-
dc.identifier.urihttp://www.sciencedirect.com/science/article/pii/S0747563207001318en
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/6982-
dc.descriptionThis is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 Elsevieren_US
dc.description.abstractThe importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment – combined information and entertainment – content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a ‘real-world’ setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants’ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user’s particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones.en_US
dc.languageEnglish-
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.subjectPersonal digital assistantsen_US
dc.subjectHead mounted device wireless information accessen_US
dc.subjectContext-dependent searchingen_US
dc.titleMobile information access in the real world: A story of three wireless devicesen_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.1016/j.chb.2007.07.012-
pubs.organisational-data/Brunel-
pubs.organisational-data/Brunel/Brunel Active Staff-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Info. Systems, Comp & Maths-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Info. Systems, Comp & Maths/IS and Computing-
pubs.organisational-data/Brunel/University Research Centres and Groups-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Information Systems, Computing and Mathematics - URCs and Groups-
pubs.organisational-data/Brunel/University Research Centres and Groups/School of Information Systems, Computing and Mathematics - URCs and Groups/People and Interactivity Research Centre-
Appears in Collections:Publications
Computer Science
Dept of Computer Science Research Papers

Files in This Item:
File Description SizeFormat 
Fulltext.pdf272.66 kBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.