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|Title:||Visual cognition during real social interaction|
|Keywords:||Vision;Attention;Social cognition;Misdirection;Eye gaze;Social inhibition of return|
|Publisher:||Frontiers Research Foundation|
|Citation:||Frontiers in Human Neuroscience, 6: Artn 196, Jun 2012|
|Abstract:||Laboratory studies of social visual cognition often simulate the critical aspects of joint attention by having participants interact with a computer-generated avatar. Recently, there has been a movement toward examining these processes during authentic social interaction. In this review, we will focus on attention to faces, attentional misdirection, and a phenomenon we have termed social inhibition of return (Social IOR), that have revealed aspects of social cognition that were hitherto unknown. We attribute these discoveries to the use of paradigms that allow for more realistic social interactions to take place. We also point to an area that has begun to attract a considerable amount of interest—that of Theory of Mind (ToM) and automatic perspective taking—and suggest that this too might benefit from adopting a similar approach.|
|Description:||Copyright @ 2012 The Authors. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and 85 reproduction in any medium, provided the original author and source are credited. The article was made available through the Brunel University Open Access Publishing Fund.|
This article has been made available through the Brunel Open Access Publishing Fund.
|Appears in Collections:||Brunel OA Publishing Fund|
Dept of Life Sciences Research Papers
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