Showing results 10 to 25 of 25
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| Issue Date | Title | Author(s) |
| 2025 | Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach | Fukaya, K; Daylamani-Zad, D; Agius, H |
| 29-May-2021 | Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication | Doukianou, S; Daylamani-Zad, D; O’Loingsigh, K |
| 18-Dec-2024 | Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art | Fukaya, K; Daylamani-Zad, D; Agius, H |
| 31-Jul-2024 | Intelligent Immersion: The current landscape of AI tools in the Mixed Reality development pipeline for creative experiences | Dima, M; Daylamani-Zad, D |
| 2026 | A novel approach to automating context-driven alternative text generation through purposeful games | Droutsas, Nikolaos |
| 15-Jan-2025 | Pedagogical AI conversational agents in higher education: a conceptual framework and survey of the state of the art | Yusuf, H; Money, A; Daylamani-Zad, D |
| 30-Apr-2024 | PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety | Spyridonis, F; Daylamani-Zad, D; Nightingale, J |
| 20-Dec-2019 | Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework | Agius, H; Daylamani-Zad, D |
| 2018 | Reflective agents for personalisation in collaborative games | Daylamani-Zad, D; Agius, H; Angelides, MC |
| 7-Jan-2020 | A serious game to improve engagement with web accessibility guidelines | Spyridonis, F; Daylamani-Zad, D |
| 2025 | Serious Games for Decision-Making and Team Tactics Training in Sports: A Conceptual Framework and Review of State-of-the-art | Alexander, N; Fukaya, K; Daylamani-Zad, D; Angelides, M |
| 3-Sep-2025 | Towards reducing teacher burden in Performance-Based assessments using aivaluate: an emotionally intelligent LLM-Augmented pedagogical AI conversational agent | Yusuf, H; Money, A; Daylamani-Zad, D |
| 1-Feb-2026 | Ubiquitous synchronised semi-immersive cycle training: A technical architecture development and user pilot study | Fukaya, K; Bishop, DT; Daylamani-Zad, D |
| 2025 | User-Centered Artificial Intelligence for Game Design and Development with the GAGeTx framework: Graphical Asset Generation and Transformation | Fukaya, K; Daylamani-Zad, D; Agius, H |
| 2025 | User-centred artificial intelligence for game design and development with GAGeTx: Graphical Asset Generation and Transformation | Fukaya, Kaisei |
| 1-Sep-2024 | Web accessibility barriers and their cross-disability impact in eSystems: A scoping review | Droutsas, N; Spyridonis, F; Daylamani-Zad, D; Ghinea, G |