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  <title>BURA Collection:</title>
  <link rel="alternate" href="http://bura.brunel.ac.uk/handle/2438/240" />
  <subtitle />
  <id>http://bura.brunel.ac.uk/handle/2438/240</id>
  <updated>2026-04-18T06:44:05Z</updated>
  <dc:date>2026-04-18T06:44:05Z</dc:date>
  <entry>
    <title>Designing a framework for VR mechanics that elicit targeted emotions</title>
    <link rel="alternate" href="http://bura.brunel.ac.uk/handle/2438/28494" />
    <author>
      <name>Mallary, Adriana Leigh</name>
    </author>
    <id>http://bura.brunel.ac.uk/handle/2438/28494</id>
    <updated>2024-03-09T03:00:43Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: Designing a framework for VR mechanics that elicit targeted emotions
Authors: Mallary, Adriana Leigh
Abstract: The realm of Virtual Reality (VR) in game development is rapidly expanding, paralleled by a growing interest in designing emotionally resonant VR experiences. However, there exists a notable void in design frameworks tailored for crafting mechanics that precisely evoke intended emotions. This thesis aims to bridge this gap by formulating a comprehensive framework that aids developers to create VR game mechanics that elicit targeted emotional responses. Starting with an immersive study of various VR games, this project analyses existing VR mechanics and their emotional impacts. These insights contribute to the development of initial models, tested before forming an initial framework, and further validated through a Pilot Study. Subsequently, the viability of the framework as a practical tool for designers is substantiated via the creation and assessment of two VR prototypes, each aimed at eliciting divergent emotional states. The main study, involving participant feedback, refines the framework’s efficacy and identifies necessary adjustments. The culminating outcome of this comprehensive journey is the delivery of a refined and validated framework, suitable to support developers in the gaming industry to craft emotionally engaging VR experiences.
Description: This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Between site-specificity and landscape in video art</title>
    <link rel="alternate" href="http://bura.brunel.ac.uk/handle/2438/22107" />
    <author>
      <name>Ho, Yuda</name>
    </author>
    <id>http://bura.brunel.ac.uk/handle/2438/22107</id>
    <updated>2024-10-22T10:32:10Z</updated>
    <published>2020-01-01T00:00:00Z</published>
    <summary type="text">Title: Between site-specificity and landscape in video art
Authors: Ho, Yuda
Abstract: Since its invention, cinema has had a long history of experimentation and exploration of the relationship between “screen,” “moving image,” and “place.” However, it is only in the last few decades that artists influenced by the site-specific art movements of the 1960s have started to use dynamic outdoor space in substantial ways. This kind of site-specific cinema privileges a number of distinct characteristics that could redefine cinema in new ways, such as the application of the long take, a non-narrative structure and a tendency towards a direct representation of time. This practice-based research explores site-specific cinema from two&#xD;
aspects: on the one hand, this research investigates how site-specific cinema develops a distinctive relationship between moving image, space and spectator. On the other hand, this research adopts Deleuze’s film-philosophy to explore the essence of the image in site-specific cinema. Focusing on the development of a filmmaking methodology, this research explicitly analyses the application of static shots, long takes, and balanced composition in Ozu’s films, and applies this to site-specific cinema, thereby denoting a new model of cinematic experience. By using a reflective practice approach, this research aims to contribute original&#xD;
knowledge through its contextual reviews and original artworks used as case studies.
Description: This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London</summary>
    <dc:date>2020-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>THE TOTAL MOUNTAIN</title>
    <link rel="alternate" href="http://bura.brunel.ac.uk/handle/2438/20371" />
    <author>
      <name>Walshe, J</name>
    </author>
    <id>http://bura.brunel.ac.uk/handle/2438/20371</id>
    <updated>2020-02-24T03:01:04Z</updated>
    <published>2014-10-18T00:00:00Z</published>
    <summary type="text">Title: THE TOTAL MOUNTAIN
Authors: Walshe, J
Abstract: Composition for voice, electronics and film. Duration 41 minutes 52 seconds. Commissioned by the Donueachinger Musiktage. Premiere by Jennifer Walshe at the Donaueschinger Musiktage, Germany, October 18th 2014 [https://www.swr.de/swrclassic/donaueschinger-musiktage/donaueschinger-musiktage-2014-festival,article-swr-1422.html]. Subsequent performances: the Danish Film Institute, Wundergrund Festival, Copenhagen, Denmark, October 26th 2014; Interpretations Winter School, Brussels, Belgium, December 7th 2014; Café Oto, London, December 9th 2014; Soundscape Festival, Maccagno, Italy, July 11th 2015; Supernormal Festival, Brazier’s Park, UK, August 7th 2015; Cycle Festival, Iceland, August 13th 2015; Ostrava Days Festival, Czech Republic, August 21st 2015; Concepts of Doing, Berlin, Germany, August 23rd 2015; Schoolhouse Studios, Melbourne, Australia, September 26th 2015; First Draft, Sydney, Australia, September 30th 2015; Institute of Modern Art, Brisbane, Australia October 3rd 2015. Released on DVD by Neos Music October 24th 2015 (catalogue number: NEOS 11522-24 / NEOS 51501; EAN: 4260063115226; URL: https://neos-music.com/output.php?template=english-album-details.php&amp;content=Alben/11522-24_51501.php) Private link to documentation: https://www.youtube.com/watch?v=88-RxHdJwJ0
Description: Walshe, J. SWR Donaueschinger Musiktage (18/10/2014 15:00 – 18:00) THE TOTAL MOUNTAIN (41' 50"). Available at: &#xD;
https://www.youtube.com/watch?v=88-RxHdJwJ0 (Accessed: 23/02/2020)</summary>
    <dc:date>2014-10-18T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>THE SIGNING</title>
    <link rel="alternate" href="http://bura.brunel.ac.uk/handle/2438/20370" />
    <author>
      <name>Conrad, T</name>
    </author>
    <author>
      <name>Walshe, J</name>
    </author>
    <id>http://bura.brunel.ac.uk/handle/2438/20370</id>
    <updated>2020-02-23T19:17:11Z</updated>
    <published>2014-10-04T00:00:00Z</published>
    <summary type="text">Title: THE SIGNING
Authors: Conrad, T; Walshe, J
Abstract: THE SIGNING is a street spectacle shadow opera which will be performed in Toronto and on the Internet. THE SIGNING will transform Nathan Phillips Square in Toronto into a vortex of sound, image, energy and movement during the night of October 4th 2014 for Toronto’s Nuit Blanche. The conceptual narrative takes the dramatic tension enacted in the signing of a contract, filtered through the myth of Orpheus. The project is a collaboration from experimental film, video, sound, installation and Performance Art cult figure Tony Conrad and renowned Irish composer and performer Jennifer Walshe.
Description: Tony Conrad collaborates with Jennifer Walshe to present THE SIGNING, a street spectacle shadow-opera that centres on the tension enacted in the signing of a document. The project uses shadow puppetry, voice, violin, electronics and projections. The perfrmance is listed on p. 54 of the Scotiabank Nuit Blanche October 4, 2014 exhibition guidebook available at: http://www.shastiolearysoudant.com/files/snb14guidebook.pdf (accessed: 2020-02-22).</summary>
    <dc:date>2014-10-04T00:00:00Z</dc:date>
  </entry>
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