|
Brunel University Research Archive (BURA) >
Schools >
School of Arts >
School of Arts Research Papers >
Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/1058
|
| Title: | Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer |
| Authors: | Krzywinska, T |
| Keywords: | video games narrative |
| Publication Date: | 2007 |
| Abstract: | My focus here is to explore the ways in which World of Warcraft can be said to have a long narrative. Core to my argument is that 'worldness' is key to understanding how it is that long narrative can be sustained and make sense. I will historicise long narrative formats through reference to epic poetry--taking as my starting point the battle of narrative form between Arachne and Minerva in Ovid's Metamorphosis, as well showing that world-based long narratives are often driven by media economics and especially franchising. Using Buffy the Vampire Slayer as a point of comparison, I show that because the 'World' of Warcraft is driven ludically, a rather different type of long narrative is produced than found in other media formats. |
| URI: | http://bura.brunel.ac.uk/handle/2438/1058 |
| Appears in Collections: | School of Arts Research Papers
|
Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.
|