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Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/1058

Title: Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer
Authors: Krzywinska, T
Keywords: video games
narrative
Publication Date: 2007
Abstract: My focus here is to explore the ways in which World of Warcraft can be said to have a long narrative. Core to my argument is that 'worldness' is key to understanding how it is that long narrative can be sustained and make sense. I will historicise long narrative formats through reference to epic poetry--taking as my starting point the battle of narrative form between Arachne and Minerva in Ovid's Metamorphosis, as well showing that world-based long narratives are often driven by media economics and especially franchising. Using Buffy the Vampire Slayer as a point of comparison, I show that because the 'World' of Warcraft is driven ludically, a rather different type of long narrative is produced than found in other media formats.
URI: http://bura.brunel.ac.uk/handle/2438/1058
Appears in Collections:School of Arts Research Papers

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