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http://bura.brunel.ac.uk/handle/2438/1571
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| Title: | Sketching-out virtual humans: A smart interface for human modelling and animation |
| Authors: | Mao, C Qin, S F Wright, D K |
| Keywords: | Sketching interface Human modelling and animation Creative model-based Multi-layered generic model Morphing |
| Publication Date: | 2007 |
| Publisher: | Springer |
| Citation: | Lecture Notes in Computer Science. 4569, 36-48 |
| Abstract: | In this paper, we present a fast and intuitive interface for sketching out
3D virtual humans and animation. The user draws stick figure key frames first and
chooses one for “fleshing-out” with freehand body contours. The system
automatically constructs a plausible 3D skin surface from the rendered figure, and
maps it onto the posed stick figures to produce the 3D character animation. A
“creative model-based method” is developed, which performs a human perception
process to generate 3D human bodies of various body sizes, shapes and fat
distributions. In this approach, an anatomical 3D generic model has been created with
three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially
through rigid morphing, fatness morphing, and surface fitting to match the original
2D sketch. An auto-beautification function is also offered to regularise the 3D
asymmetrical bodies from users’ imperfect figure sketches. Our current system
delivers character animation in various forms, including articulated figure animation,
3D mesh model animation, 2D contour figure animation, and even 2D NPR animation
with personalised drawing styles. The system has been formally tested by various
users on Tablet PC. After minimal training, even a beginner can create vivid virtual
humans and animate them within minutes. |
| URI: | http://bura.brunel.ac.uk/handle/2438/1571 |
| ISBN: | 10-3-540-73213-6 |
| ISSN: | 0302-9743 |
| Appears in Collections: | Design School of Engineering and Design Research papers
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