Showing results 1 to 20 of 25
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Issue Date | Title | Author(s) |
2011 | 2D vs. 3D pain visualization: User preferences in a spinal cord injury cohort | Spyridonis, F; Ghinea, G |
2008 | 3-D pain drawings-mobile data collection using a PDA | Ghinea, G; Spyridonis, F; Serif, T; Frank, AO |
2011 | 3D pain drawings and seating pressure maps: Relationships and challenges | Spyridonis, F; Ghinea, G |
2014 | Assessing pain intensity following spinal cord injury: should rating scales measure ‘overall’ or ‘maximal’ values? | Frank, AO; Spyridonis, F; Ghinea, G |
2013 | Attitudes of patients toward adoption of 3D technology in pain assessment: Qualitative perspective | Spyridonis, F; Ghinea, G; Frank, AO |
19-Oct-2022 | Chronic Pain through COVID | Dunham, M; Bacon, L; Cottom, S; McCrone, P; Mehrpouya, H; Spyridonis, F; Thompson, T; Schofield, P |
2015 | Designing accessible games with the VERITAS framework: Lessons learned from game designers | Scott, M; Spyridonis, F; Ghinea, G |
2014 | Designing accessible ICT products and services - The VERITAS accessibility testing platform | Spyridonis, F; Moschonas, P; Touliou, K; Tsakiris, A; Ghinea, G |
2015 | Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework | Scott, M; Spyridonis, F; Ghinea, G |
1-Oct-2021 | Detecting framerate-oriented cyber attacks on user experience in virtual reality | Odeleye, B; Loukas, G; Heartfield, R; Spyridonis, F |
12-Feb-2022 | A framework and serious game for decision making in stressful situations; a fire evacuation scenario | Daylamani-Zad, D; Spyridonis, F; Al-Khafaaji, K |
23-Oct-2023 | Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality | Silveira, A; Raisamo, R; Spyridonis, F; Covaci, A; Ghinea, G; Santos, CAS |
2012 | An interactive 3-D application for pain management: Results from a pilot study in spinal cord injury rehabilitation | Spyridonis, F; Gawronski, J; Ghinea, G; Frank, AO |
2015 | A mobile visual diary for personal pain management | Grønli, TM; Ghinea, G; Spyridonis, F |
2016 | A multi platform pain assessment tool using bespoke gaming sensors | Spyridonis, F; Gronli, TM; Paraskevopoulos, ITH; Ghinea, G |
21-Jun-2024 | On Perceived AV Synchronization in 360° Multimedia | Campos da Silveira, A; Spyridonis, F; Rosaimo, R; Covaci, A; Ghinea, G; Saibel Santos, CA |
2013 | Pain management following new and long-standing spinal cord injury: A pilot study of changes in pain intensity experienced during the day | Frank, AO; Spyridonis, F; Ghinea, G; Gawronski, J |
2014 | PainDroid: An android-based virtual reality application for pain assessment | Spyridonis, F; Hansen, J; Grønli, T-M; Ghinea, G |
30-Apr-2024 | PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety | Spyridonis, F; Daylamani-Zad, D; Nightingale, J |
7-Jan-2020 | A serious game to improve engagement with web accessibility guidelines | Spyridonis, F; Daylamani-Zad, D |