Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/19778
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBarrett, S-
dc.contributor.authorWeimer, F-
dc.contributor.authorCosmas, J-
dc.date.accessioned2019-12-10T14:08:27Z-
dc.date.available2019-12-
dc.date.available2019-12-10T14:08:27Z-
dc.date.issued2019-
dc.identifier.citationHeliyon, 2019, 5 (12), pp. e02778 - e02778en_US
dc.identifier.issn2405-8440-
dc.identifier.issnhttp://dx.doi.org/10.1016/j.heliyon.2019.e02778-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/19778-
dc.description.abstractThe human eyes and their surrounding features are capable of conveying an array of emotional and social information through expressions. Producing virtual human eyes which are able to communicate these complex mental states continues to be a challenging research topic in computer graphics (CG) as subtle inaccuracies can be the difference between realistic and uncanny. With the recent emergence of virtual customer service agents, the demand for expressive virtual eyes is increasing. One essential question that remains to be answered is: Can virtual human eyes effectively transmit emotion? Through a combination of 3D scanning and manual hand modelling techniques, we developed an efficient pipeline to realise a virtual model of the human eye area that displays real-world characteristics. From this model eye expression renders of the six basic emotions, anger, disgust, fear, happiness, sadness and surprise were generated (Ekman et al., 1969). The perceptual quality of the model was evaluated by showing respondents from two age groups the six eye expressions renders and corresponding real-world photos. Respondents then judged which of the six emotions best described each image. Our findings indicate a clear relationship between the recognition levels for both photographic and virtual stimuli plus a significant level of emotional perception was found for the virtual eye expressions of sadness and anger. This research of human cognition and CG is a starting point for investigating the use of artificial human eye expressions as an effective research tool in the perceptual community.en_US
dc.format.extente02778 - e02778-
dc.languageen-
dc.language.isoenen_US
dc.publisherElsevier BVen_US
dc.subjectPsychologyen_US
dc.subjectEye expressionen_US
dc.subjectVirtual Emotionen_US
dc.subjectComputer-generateden_US
dc.subject3D scanningen_US
dc.titleVirtual eye region: development of a realistic model to convey emotionen_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.1016/j.heliyon.2019.e02778-
dc.relation.isPartOfHeliyon-
pubs.issue12-
pubs.publication-statusPublished-
pubs.volume5-
Appears in Collections:Dept of Electronic and Electrical Engineering Research Papers

Files in This Item:
File Description SizeFormat 
FullText.pdf1.7 MBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.