Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/19963
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dc.contributor.authorAgius, H-
dc.contributor.authorDaylamani-Zad, D-
dc.date.accessioned2020-01-09T14:05:55Z-
dc.date.available2019-12-20-
dc.date.available2020-01-09T14:05:55Z-
dc.date.issued2019-12-20-
dc.identifier.citationMedia and Communication, 2019, 7 (4), pp. 1 - 13 (13)en_US
dc.identifier.issn2183-2439-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/19963-
dc.description.abstractIncreasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to gameplay) game elements, where the latter may be seen to increase burdens on players unnecessarily, subsequently affecting engagement. We propose a framework, comprising core, interaction, and interface layers, that reveals how extrinsicality may be minimised to better facilitate intrinsic gameplay and engagement.en_US
dc.format.extent1 - 13 (13)-
dc.language.isoenen_US
dc.publisherCogitatio Pressen_US
dc.subjectDigital gamesen_US
dc.subjectFlowen_US
dc.subjectFrameworken_US
dc.subjectGameplayen_US
dc.subjectImmersionen_US
dc.subjectInvolvementen_US
dc.subjectPlayer engagementen_US
dc.subjectPresenceen_US
dc.titleReducing Extrinsic Burdens on Players of Digital Games: An Integrated Frameworken_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.17645/mac.v7i4.2321-
dc.relation.isPartOfMedia and Communication-
pubs.issue4-
pubs.publication-statusPublished-
pubs.volume7-
Appears in Collections:Dept of Electronic and Electrical Engineering Research Papers

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