Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/21258Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Carbone, MB | - |
| dc.contributor.author | Ivanescu, A | - |
| dc.contributor.editor | Ross, K | - |
| dc.contributor.editor | Bachmann, I | - |
| dc.contributor.editor | Cardo, V | - |
| dc.contributor.editor | Moorti, S | - |
| dc.contributor.editor | Scarcelli, CM | - |
| dc.date.accessioned | 2020-07-22T10:49:22Z | - |
| dc.date.available | 2020-07-22T10:49:22Z | - |
| dc.date.issued | 2020-07-08 | - |
| dc.identifier.citation | Carbone, M.B. and Ivănescu, A. (2020). 'Games and Players'. In Ross, K., Bachmann, I., Cardo, V., Moorti, S. and Scarcelli, M. (eds.) The International Encyclopedia of Gender, Media, and Communication. Chichester : Wiley-Blackwell, 7 pp. doi:10.1002/9781119429128.iegmc015 | en_US |
| dc.identifier.isbn | 9781119429128 | - |
| dc.identifier.isbn | 9781119429104 | - |
| dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/21258 | - |
| dc.language.iso | en | en_US |
| dc.publisher | Wiley | en_US |
| dc.subject | video games | en_US |
| dc.subject | digital games | en_US |
| dc.subject | embodiment | en_US |
| dc.subject | gamergate | en_US |
| dc.subject | simulacra | en_US |
| dc.subject | identity | en_US |
| dc.subject | role-playing | - |
| dc.subject | storytelling | - |
| dc.subject | avatar | - |
| dc.title | Games and Players | en_US |
| dc.type | Article | en_US |
| dc.identifier.doi | https://doi.org/10.1002/9781119429128.iegmc015 | - |
| dc.relation.isPartOf | The International Encyclopedia of Gender, Media, and Communication | - |
| pubs.publication-status | Published | - |
| Appears in Collections: | Dept of Arts and Humanities Embargoed Research Papers | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| FullText.pdf | Embargoed indefinitely | 74.29 kB | Adobe PDF | View/Open |
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