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http://bura.brunel.ac.uk/handle/2438/1058
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Krzywinska, T | - |
dc.coverage.spatial | 29 | en |
dc.date.accessioned | 2007-07-16T08:22:06Z | - |
dc.date.available | 2007-07-16T08:22:06Z | - |
dc.date.issued | 2007 | - |
dc.identifier.uri | http://bura.brunel.ac.uk/handle/2438/1058 | - |
dc.description.abstract | My focus here is to explore the ways in which World of Warcraft can be said to have a long narrative. Core to my argument is that 'worldness' is key to understanding how it is that long narrative can be sustained and make sense. I will historicise long narrative formats through reference to epic poetry--taking as my starting point the battle of narrative form between Arachne and Minerva in Ovid's Metamorphosis, as well showing that world-based long narratives are often driven by media economics and especially franchising. Using Buffy the Vampire Slayer as a point of comparison, I show that because the 'World' of Warcraft is driven ludically, a rather different type of long narrative is produced than found in other media formats. | en |
dc.format.extent | 717720 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.language.iso | en | - |
dc.subject | video games | en |
dc.subject | narrative | en |
dc.title | Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer | en |
dc.type | Working Paper | en |
Appears in Collections: | Dept of Social and Political Sciences Research Papers |
Files in This Item:
File | Description | Size | Format | |
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Arachne challenges Minerva.pdf | 700.9 kB | Adobe PDF | View/Open |
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