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http://bura.brunel.ac.uk/handle/2438/11047
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DC Field | Value | Language |
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dc.contributor.advisor | Ghinea, G | - |
dc.contributor.advisor | Bell, D | - |
dc.contributor.author | Scott, Michael James | - |
dc.date.accessioned | 2015-06-23T13:33:25Z | - |
dc.date.available | 2015-06-23T13:33:25Z | - |
dc.date.issued | 2015 | - |
dc.identifier.uri | http://bura.brunel.ac.uk/handle/2438/11047 | - |
dc.description | This thesis was submitted for the degree of Doctor of philosophy and awarded by Brunel University London | en_US |
dc.description.abstract | It is important for students to engage in adequate deliberate practice in order to develop programming expertise. However, students often encounter anxiety when they begin to learn. This can present a challenge to educators because such anxiety can influence practice behaviour. This thesis situates this challenge within the Control- Value Theory of Achievement Emotions, emphasising a need for domain-specific research and presenting new research tools which can be used to investigate the area. Analysis of data collected from three cohorts of introductory programming students on web programming (2011-12) and robot programming (2012-13 and 2013-14) courses show that programming self-concept and programming aptitude mindset can predict programming anxiety and that programming anxiety is negatively correlated with programming practice. However, levels of anxiety remained consistently high across this period. A method to enrich these psychological constructs through a multimedia-rich learning environment is proposed. Drawing upon the interplay between narrative reinforcement and procedural rhetoric that can be achieved in a fantasy role-play, students' self-concept can be enhanced. A double-blind randomised controlled trial demonstrates promising results, however small effect sizes suggest further research is needed. | en_US |
dc.relation.uri | http://bura.brunel.ac.uk/bitstream/2438/11047/1/FulltextThesis.pdf | - |
dc.subject | Programming | en_US |
dc.subject | Self-beliefs | en_US |
dc.subject | Education | en_US |
dc.subject | Mindset | en_US |
dc.subject | Self-concept | en_US |
dc.title | Self-beliefs in the introductory programming lab and game-based fantasy role-play | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | Computer Science Dept of Computer Science Theses |
Files in This Item:
File | Description | Size | Format | |
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FulltextThesis.pdf | 1.88 MB | Adobe PDF | View/Open |
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