Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/11098
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorTsekleves E-
dc.contributor.advisorCosmas J-
dc.contributor.authorParaskevopoulos, Ioannis-
dc.date.accessioned2015-07-03T10:21:39Z-
dc.date.available2015-07-03T10:21:39Z-
dc.date.issued2014-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/11098-
dc.descriptionThis thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London.en_US
dc.description.abstractThe latest advances of Virtual Reality technologies and three-dimensional graphics, as well as the developments in Gaming Technologies in the recent years, have stemmed the proliferation of Serious Games in a broader spectrum of research applications. Among the most popular areas of application are public services such as Defence and Health, where digital technologies realise new challenges and opportunities for research and development of Serious Games and for a variety of contexts. As with all games, the user engagement is elevated and apart from the entertaining aspect, Serious Games serve as a novel and promising alternative experience to knowledge transfer. Furthermore, Serious Games bring to the end user and the overall society a series of attractive benefits. These benefits include safety, cost-effectiveness, increased motivation and personalisation. Hence, this Thesis aims to investigate novel approaches of developing Serious Games that utilise the recent advances of Virtual Reality and Gaming Technology and facilitate the aforementioned benefits. The process of design and development of the novel tools and applications follow an iterative manner and are driven by the review of the available literature as well as end-user feedbacken_US
dc.description.sponsorshipEPSRC (Engineering and Physical Sciences Research Council ) , MOD (UK), NHS (UK)en_US
dc.language.isoenen_US
dc.publisherBrunel University Londonen_US
dc.relation.urihttp://bura.brunel.ac.uk/bitstream/2438/11098/1/FulltextThesis.pdf-
dc.subjectVirtual realityen_US
dc.subjectRehabilitationen_US
dc.subjectSimulationen_US
dc.subjectMotion captureen_US
dc.subjectSustainabilityen_US
dc.titleThe development and applications of serious games in the public services: defence and healthen_US
dc.typeThesisen_US
Appears in Collections:Electronic and Computer Engineering
Dept of Electronic and Electrical Engineering Theses

Files in This Item:
File Description SizeFormat 
FulltextThesis.pdf7.09 MBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.