Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/14246
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dc.contributor.authorCanhoto, AI-
dc.contributor.authorMurphy, J-
dc.date.accessioned2017-03-15T12:08:29Z-
dc.date.available2016-08-01-
dc.date.available2017-03-15T12:08:29Z-
dc.date.issued2016-04-13-
dc.identifier.citationCanhoto, AI. and Murphy, J. (2016) 'Learning From Simulation Design to Develop Better Experiential Learning Initiatives: An Integrative Approach', Journal of Marketing Education, 38 (2): pp. 98 - 106, doi: 10.1177/0273475316643746.en_US
dc.identifier.issn0273-4753-
dc.identifier.issn1552-6550-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/14246-
dc.description.abstractSimulations offer engaging learning experiences, via the provision of feedback or the opportunities for experimentation. However, they lack important attributes valued by marketing educators and employers. This article proposes a “back to basics” look at what constitutes an effective experiential learning initiative. Drawing on the education literature, the article presents a set of propositions for the development of initiatives that deliver deep learning, promote engagement, and develop digital marketing and soft skills. The article notes the attributes of simulations that deliver effective experiential learning, but also where other formats may be superior to simulations, and advocates for an integrative approach. The article illustrates the application of these propositions, and integrative approach, to the development of a highly successful experiential learning initiative, the Google Online Marketing Challenge. The article concludes with the following recommendations for marketing educators engaged in experiential learning: students need to plan, execute, and assess their actions, which requires the provision of feedback mechanisms as part of the experience; the experience should be gamified to increase engagement; developers need to provide guidance and support, to both students and educators, to reduce extraneous cognitive load; the initiative needs to develop digital marketing literacy, as well as soft skills.en_US
dc.format.extent98 - 106-
dc.format.mediumPrint-Electronic-
dc.language.isoenen_US
dc.publisherSAGE Publicationsen_US
dc.rightsCopyright © 2016 Emerald Publishing Limited. This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence (https://creativecommons.org/licenses/by-nc/4.0/). This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com.-
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/-
dc.subjectSimulationsen_US
dc.subjectexperiential learningen_US
dc.subjectGoogle online marketing challengeen_US
dc.subjectonline marketingen_US
dc.subjectgamificationen_US
dc.subjectstudent competitionsen_US
dc.titleLearning From Simulation Design to Develop Better Experiential Learning Initiatives: An Integrative Approachen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1177/0273475316643746-
dc.relation.isPartOfJournal of Marketing Education-
pubs.issue2-
pubs.publication-statusPublished-
pubs.volume38-
dc.rights.holderEmerald Publishing Limited-
Appears in Collections:Brunel Business School Research Papers

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