Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/16720
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dc.contributor.authorLynch, C-
dc.date.accessioned2018-08-14T10:55:16Z-
dc.date.available2017-04-
dc.date.available2018-08-14T10:55:16Z-
dc.date.issued2017-
dc.identifier.citationIrish University Review, 2017, 47 (1), pp. 126 - 142en_US
dc.identifier.issn0021-1427-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/16720-
dc.format.extent126 - 142-
dc.language.isoenen_US
dc.publisherEdinburgh University Pressen_US
dc.subjectdigital-
dc.subjectmemory-
dc.subjectIrish fiction-
dc.title‘Everything not saved will be lost’: Videogames, Violence, and Memory in Contemporary Irish Fictionen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.3366/iur.2017.0261-
dc.relation.isPartOfIrish University Review-
pubs.issue1-
pubs.publication-statusPublished-
pubs.volume47-
Appears in Collections:Dept of Arts and Humanities Research Papers

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