Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/16720
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lynch, C | - |
dc.date.accessioned | 2018-08-14T10:55:16Z | - |
dc.date.available | 2017-04 | - |
dc.date.available | 2018-08-14T10:55:16Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Irish University Review, 2017, 47 (1), pp. 126 - 142 | en_US |
dc.identifier.issn | 0021-1427 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/16720 | - |
dc.format.extent | 126 - 142 | - |
dc.language.iso | en | en_US |
dc.publisher | Edinburgh University Press | en_US |
dc.subject | digital | - |
dc.subject | memory | - |
dc.subject | Irish fiction | - |
dc.title | ‘Everything not saved will be lost’: Videogames, Violence, and Memory in Contemporary Irish Fiction | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.3366/iur.2017.0261 | - |
dc.relation.isPartOf | Irish University Review | - |
pubs.issue | 1 | - |
pubs.publication-status | Published | - |
pubs.volume | 47 | - |
Appears in Collections: | Dept of Arts and Humanities Research Papers |
Files in This Item:
File | Description | Size | Format | |
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FullText.pdf | 1.11 MB | Adobe PDF | View/Open |
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