Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/21210
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dc.contributor.authorAbu Rumman, N-
dc.contributor.authorFratarcangeli, M-
dc.date.accessioned2020-07-15T14:07:30Z-
dc.date.available2017-
dc.date.available2020-07-15T14:07:30Z-
dc.date.issued2017-
dc.identifier.citationAbu Rumman, N. and Fratarcangeli, M. (2017) Skin Deformation Methods for Interactive Character Animation. In: Braz J. et al. (eds) Computer Vision, Imaging and Computer Graphics Theory and Applications. VISIGRAPP 2016. Communications in Computer and Information Science, vol 693, pp. 153 - 174. Cham: Springer. doi: 10.1007/978-3-319-64870-5_8en_US
dc.identifier.isbn9783319648699-
dc.identifier.issn1865-0929-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/21210-
dc.format.extent153 - 174-
dc.language.isoenen_US
dc.publisherSpringer International Publishingen_US
dc.titleSkin Deformation Methods for Interactive Character Animationen_US
dc.typeConference paperen_US
dc.identifier.doihttps://doi.org/10.1007/978-3-319-64870-5_8-
dc.relation.isPartOfCommunications in Computer and Information Science-
pubs.publication-statusPublished-
Appears in Collections:Dept of Computer Science Research Papers

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