Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/21244
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dc.contributor.authorAbu Rumman, N-
dc.contributor.authorFratarcangeli, M-
dc.date.accessioned2020-07-20T13:31:04Z-
dc.date.available2016-
dc.date.available2020-07-20T13:31:04Z-
dc.date.issued2016-
dc.identifier.citationRumman, N. and Fratarcangeli, M. (2016) 'State of the Art in Skinning Techniques for Articulated Deformable Characters', In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5 ISSN 2184-4321, pp. 200 - 212. DOI: 10.5220/0005720101980210.en_US
dc.identifier.isbn9789897581755-
dc.identifier.issn2184-5921-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/21244-
dc.description.abstractSkinning is an indispensable component of the content creation pipeline for character animation in the context of feature films, video games, and in the special effects industry. Skinning techniques define the deformation of the character skin for every animation frame according to the current state of skeletal joints. In this state of the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving techniques and physically based skinning methods. We also summarize the recent research in deformable and soft bodies simulations for articulated characters, and discuss various geometric and examples-based approaches.en_US
dc.language.isoenen_US
dc.publisherSCITEPRESS - Science and and Technology Publicationsen_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.sourceInternational Conference on Computer Graphics Theory and Applications-
dc.sourceInternational Conference on Computer Graphics Theory and Applications-
dc.subjectcharacter animationen_US
dc.subjectskinningen_US
dc.subjectskeleton-based animationen_US
dc.subjectphysics-based animationen_US
dc.titleState of the Art in Skinning Techniques for Articulated Deformable Charactersen_US
dc.typeConference Paperen_US
dc.identifier.doihttps://doi.org/10.5220/0005720101980210-
dc.relation.isPartOfProceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications-
pubs.finish-date2016-02-29-
pubs.finish-date2016-02-29-
pubs.publication-statusPublished-
pubs.start-date2016-02-27-
pubs.start-date2016-02-27-
dc.identifier.eissn2184-4321-
Appears in Collections:Dept of Computer Science Research Papers

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