Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/21244
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Abu Rumman, N | - |
dc.contributor.author | Fratarcangeli, M | - |
dc.date.accessioned | 2020-07-20T13:31:04Z | - |
dc.date.available | 2016 | - |
dc.date.available | 2020-07-20T13:31:04Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Rumman, N. and Fratarcangeli, M. (2016) 'State of the Art in Skinning Techniques for Articulated Deformable Characters', In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5 ISSN 2184-4321, pp. 200 - 212. DOI: 10.5220/0005720101980210. | en_US |
dc.identifier.isbn | 9789897581755 | - |
dc.identifier.issn | 2184-5921 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/21244 | - |
dc.description.abstract | Skinning is an indispensable component of the content creation pipeline for character animation in the context of feature films, video games, and in the special effects industry. Skinning techniques define the deformation of the character skin for every animation frame according to the current state of skeletal joints. In this state of the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving techniques and physically based skinning methods. We also summarize the recent research in deformable and soft bodies simulations for articulated characters, and discuss various geometric and examples-based approaches. | en_US |
dc.language.iso | en | en_US |
dc.publisher | SCITEPRESS - Science and and Technology Publications | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | - |
dc.source | International Conference on Computer Graphics Theory and Applications | - |
dc.source | International Conference on Computer Graphics Theory and Applications | - |
dc.subject | character animation | en_US |
dc.subject | skinning | en_US |
dc.subject | skeleton-based animation | en_US |
dc.subject | physics-based animation | en_US |
dc.title | State of the Art in Skinning Techniques for Articulated Deformable Characters | en_US |
dc.type | Conference Paper | en_US |
dc.identifier.doi | https://doi.org/10.5220/0005720101980210 | - |
dc.relation.isPartOf | Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications | - |
pubs.finish-date | 2016-02-29 | - |
pubs.finish-date | 2016-02-29 | - |
pubs.publication-status | Published | - |
pubs.start-date | 2016-02-27 | - |
pubs.start-date | 2016-02-27 | - |
dc.identifier.eissn | 2184-4321 | - |
Appears in Collections: | Dept of Computer Science Research Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
FullText.pdf | 2.3 MB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License