Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/23865
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Wheeler, SG | - |
dc.contributor.author | Hoermann, S | - |
dc.contributor.author | Lindeman, RW | - |
dc.contributor.author | Ghinea, G | - |
dc.contributor.author | Covaci, A | - |
dc.coverage.spatial | Osaka, Japan | - |
dc.date.accessioned | 2022-01-04T10:57:43Z | - |
dc.date.available | 2022-01-04T10:57:43Z | - |
dc.date.issued | 2021-12-08 | - |
dc.identifier | Article no. 59 | - |
dc.identifier.citation | Wheeler, S.G., Hoermann, S., Lindeman, R.W., Ghinea, G. and Covaci, A. (2021) 'Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors', VRST '21: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Osaka, Japan, 8-10 December, article number 59, pp. 1-2. doi: 10.1145/3489849.3489947. | en_US |
dc.identifier.isbn | 9781450390927 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/23865 | - |
dc.format.extent | 1 - 2 | - |
dc.format.medium | Electronic | - |
dc.language.iso | en_US | en_US |
dc.rights | © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, Article No.: 59, 8 December 2021, https://doi.org/10.1145/3489849.3489947 | - |
dc.subject | human-centered computing | en_US |
dc.subject | human computer interaction (HCI) | en_US |
dc.subject | interaction paradigms | en_US |
dc.subject | mixed / augmented reality | en_US |
dc.subject | virtual reality | en_US |
dc.title | Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors | en_US |
dc.type | Conference Paper | en_US |
dc.identifier.doi | https://doi.org/10.1145/3489849.3489947 | - |
dc.relation.isPartOf | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | - |
pubs.finish-date | 2021-12-10 | - |
pubs.publication-status | Published | - |
pubs.start-date | 2021-12-08 | - |
Appears in Collections: | Dept of Computer Science Research Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
FullText.pdf | © ACM, 2021. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, Article No.: 59, 8 December 2021, https://doi.org/10.1145/3489849.3489947 | 1.42 MB | Adobe PDF | View/Open |
Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.