Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/24768
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKoutzampasopoulou Xanthidou, O-
dc.contributor.authorAburumman, N-
dc.contributor.authorBen-Abdallah, H-
dc.coverage.spatialDubai, United Arab Emirates-
dc.date.accessioned2022-07-01T15:51:01Z-
dc.date.available2022-07-01T15:51:01Z-
dc.date.issued2022-05-25-
dc.identifierORCID iD: Ourania Koutzampasopoulou Xanthidou https://orcid.org/0000-0002-2659-7138-
dc.identifierORCID iD: Nadine Aburumman https://orcid.org/0000-0003-4578-8738-
dc.identifier.citationKoutzampasopoulou Xanthidou. O., Aburumman. N. and Ben-Abdallah. H. (2022) 'Virtual Reality current trends and proposed research', 2022 8th International Conference on Information Technology Trends (ITT), Dubai, United Arab Emirates, 25-26 May, pp. 1-5. doi: 10.1109/ITT56123.2022.9863952en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/24768-
dc.description.abstractAmong the hottest fields in Information Technology, together with AI/Machine Learning and Blockchain, just to name of couple more, Virtual Reality (as well as Augmented Reality and Extended Reality) are gaining momentum all the more every day. This is mainly because it is heavily applicable on a broad range of business and scientific domains reshaping the way human activities are done now and leaving promises for the near and far future. This short review study aims to provide some insights on the status of the main aspects of VR and some challenges to address as well as provide some possible research directions for anyone interested to delve into the field.en_US
dc.format.extent1 - 5-
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.rightsCopyright © 2022 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/-
dc.rights.urihttps://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/-
dc.source2022 8th International Conference on Information Technology Trends (ITT)-
dc.source2022 8th International Conference on Information Technology Trends (ITT)-
dc.subjectVirtual Reality (VR)en_US
dc.subjectHaptic feedback vibrationen_US
dc.subjectcyber - sicknessen_US
dc.titleVirtual Reality current trends and proposed researchen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1109/ITT56123.2022.9863952-
pubs.finish-date2022-05-25-
pubs.finish-date2022-05-25-
pubs.publication-statusPublished-
pubs.start-date2022-05-24-
pubs.start-date2022-05-24-
dc.rights.holderInstitute of Electrical and Electronics Engineers (IEEE)-
Appears in Collections:Dept of Computer Science Research Papers

Files in This Item:
File Description SizeFormat 
FullText.pdfCopyright © 2022 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/1.05 MBAdobe PDFView/Open


Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.