Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/25595
Title: Immersive Authoring of 360 Degree Interactive Applications
Authors: Farias, FMD
De Mattos, DP
Ghinea, G
Muchaluat-Saade, DC
Keywords: 360 authoring;event-based relations;interactive scenarios;mulsemedia;AMUSEVR
Issue Date: 8-Nov-2022
Publisher: Institute of Electrical and Electronics Engineers
Citation: F. M. D. Farias., et al. (2022), 'Immersive Authoring of 360 Degree Interactive Applications' in IEEE Access, vol. 10. pp. 115205-115221. https://doi.org/10.1109/ACCESS.2022.3217799.
Abstract: Although there are proposals in the literature for authoring mulsemedia (mul tiple se nsorial media) applications with 2D content, there are no suitable solutions when it comes to 360° content. Moreover, little consensus on 360° mulsemedia authoring methodology exists. Aiming at filling this gap, we propose the concept of immersive authoring of 360° multisensory applications. Our proposal comprises an immersive 360° authoring environment to bring the author closer to the final user presentation environment. We implemented our proposal in AMUSEVR, a virtual-reality (VR) environment for authoring 360° mulsemedia applications. We see it as an alternative or a possible complement to available 2D mulsemedia authoring tools. AMUSEVR provides creation and editing of interactive multiple sensorial media scenes by directly arranging objects in a 3D space using VR technology. Also, the tool allows users to run their applications through AMUSEVR viewer mode. We used the Goal Question Metric (GQM) approach to plan our tests and a group of users evaluated the tool with the SUS and UEQ questionnaires, obtaining a SUS score of 82.25 and an excellent UEQ benchmark, which are very promising results.
URI: http://bura.brunel.ac.uk/handle/2438/25595
DOI: http://dx.doi.org/10.1109/ACCESS.2022.3217799
ISSN: 2169-3536
Appears in Collections:Dept of Computer Science Research Papers

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