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Title: | Immersive Authoring of 360 Degree Interactive Applications |
Authors: | Farias, FMD De Mattos, DP Ghinea, G Muchaluat-Saade, DC |
Keywords: | 360 authoring;event-based relations;interactive scenarios;mulsemedia;AMUSEVR |
Issue Date: | 8-Nov-2022 |
Publisher: | Institute of Electrical and Electronics Engineers |
Citation: | F. M. D. Farias., et al. (2022), 'Immersive Authoring of 360 Degree Interactive Applications' in IEEE Access, vol. 10. pp. 115205-115221. https://doi.org/10.1109/ACCESS.2022.3217799. |
Abstract: | Although there are proposals in the literature for authoring mulsemedia (mul tiple se nsorial media) applications with 2D content, there are no suitable solutions when it comes to 360° content. Moreover, little consensus on 360° mulsemedia authoring methodology exists. Aiming at filling this gap, we propose the concept of immersive authoring of 360° multisensory applications. Our proposal comprises an immersive 360° authoring environment to bring the author closer to the final user presentation environment. We implemented our proposal in AMUSEVR, a virtual-reality (VR) environment for authoring 360° mulsemedia applications. We see it as an alternative or a possible complement to available 2D mulsemedia authoring tools. AMUSEVR provides creation and editing of interactive multiple sensorial media scenes by directly arranging objects in a 3D space using VR technology. Also, the tool allows users to run their applications through AMUSEVR viewer mode. We used the Goal Question Metric (GQM) approach to plan our tests and a group of users evaluated the tool with the SUS and UEQ questionnaires, obtaining a SUS score of 82.25 and an excellent UEQ benchmark, which are very promising results. |
URI: | http://bura.brunel.ac.uk/handle/2438/25595 |
DOI: | http://dx.doi.org/10.1109/ACCESS.2022.3217799 |
ISSN: | 2169-3536 |
Appears in Collections: | Dept of Computer Science Research Papers |
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