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DC Field | Value | Language |
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dc.contributor.author | Kang, B | - |
dc.contributor.author | Crilly, N | - |
dc.contributor.author | Ning, W | - |
dc.contributor.author | Kristensson, PO | - |
dc.date.accessioned | 2023-05-02T11:11:48Z | - |
dc.date.available | 2023-05-02T11:11:48Z | - |
dc.date.issued | 2022-12-01 | - |
dc.identifier | ORCID iD: Weining Ning https://orcid.org/0000-0002-1229-7468 | - |
dc.identifier | 101147 | - |
dc.identifier.citation | Kang, B. et al. (2023) 'Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices', Design Studies, 84, 101147, pp. 1 - 33. doi: 10.1016/j.destud.2022.101147. | en_US |
dc.identifier.issn | 0142-694X | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/26362 | - |
dc.description | Data availability: I have shared the data in the paper. | en_US |
dc.description.abstract | Copyright © 2022 The Author(s). Designers of interactive devices are challenged by the need to accurately elicit user requirements from low-cost prototypes at the early stages of the design process. Head-mounted augmented reality (AR) can potentially assist in this process by economically representing physical-digital blended features with relatively high-fidelity prototypes. To explore this potential, we present and evaluate a head-mounted AR-enhanced hybrid prototyping system created in the context of a fan product development process. We conducted a mixed-methods study comparing the AR-enhanced prototyping method with a conventional prototyping method. The results reveal that the AR system can elicit similar user requirements as the conventional prototyping method with an improved overall experience. | en_US |
dc.format.extent | 1 - 33 | - |
dc.language | English | - |
dc.language.iso | en_US | en_US |
dc.publisher | Elsevier | en_US |
dc.rights | Copyright © 2022 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY license (https://creativecommons.org/licenses/by/4.0/). | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject | human–computer interaction | en_US |
dc.subject | prototypes | en_US |
dc.subject | product development | en_US |
dc.subject | creative design | en_US |
dc.subject | augmented reality | en_US |
dc.title | Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.1016/j.destud.2022.101147 | - |
dc.relation.isPartOf | Design Studies | - |
pubs.publication-status | Published | - |
pubs.volume | 84 | - |
dc.identifier.eissn | 1872-6909 | - |
dc.rights.holder | The Author(s) | - |
Appears in Collections: | Brunel Design School Research Papers |
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FullText.pdf | Copyright © 2022 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY license (https://creativecommons.org/licenses/by/4.0/). | 1.88 MB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License