Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28287
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dc.contributor.authorLau, PL-
dc.date.accessioned2024-02-12T17:19:30Z-
dc.date.available2024-02-12T17:19:30Z-
dc.date.issued2024-05-20-
dc.identifierORCID iD: Pin Lean Lau https://orcid.org/0000-0002-2447-9293-
dc.identifier.citationLau, P.L. (2024) 'Disrupting MMORPGs gaming: Exploring and renegotiating end-user license agreements in the Metaverse', Journal of Strategic Contracting and Negotiation, 0 (ahead of print), pp. 1 - 23. doi: 10.1177/20555636241246188.en_US
dc.identifier.issn2055-5636-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/28287-
dc.description.abstractThis paper explores key legal issues surrounding gaming platforms that provide/host Massive Multiplayer Online Role-Playing Games. Since we are entering the next epoch of the Internet, Web3.0 – and the emergence of Metaverses that operate within this space, this paper conducts an inquiry into the key facets of end-user license agreements (EULAs) used in the platforms that may likely need to be renegotiated. Firstly, how do we reconcile the legal regulatory status of gaming platforms in a decentralized Web3.0 Metaverse? Secondly, how can the rights of end users of gaming platforms be protected vis-à-vis the EULAs in this space? And thirdly, what specific aspects in existing EULAs are likely needed to be renegotiated in light of a decentralized Web3.0 Metaverse? This paper will utilize a case study using the EULAs of Blizzard Entertainment Inc. and provide a possible reformulation of specific terms and conditions of EULAs.en_US
dc.description.sponsorshipThe author received no financial support for the research, authorship, and/or publication of this article.-
dc.format.extent1 - 23-
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.publisherSAGE Publications on behalf of World Commerce & Contractingen_US
dc.rightsCopyright © The Author(s) 2024. Rights and permissions: Creative Commons License (CC BY 4.0). This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectartificial intelligenceen_US
dc.subjectmetaverseen_US
dc.subjectdecentralized societyen_US
dc.subjectWeb3.0en_US
dc.subjectInterneten_US
dc.subjectgamingen_US
dc.subjectMMORPGen_US
dc.subjectEULAsen_US
dc.titleDisrupting MMORPGs gaming: Exploring and renegotiating end-user license agreements in the Metaverseen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1177/20555636241246188-
dc.relation.isPartOfJournal of Strategic Contracting and Negotiation-
pubs.issue00-
pubs.publication-statusPublished online-
pubs.volume0-
dc.identifier.eissn2055-5644-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dc.rights.holderThe Author-
Appears in Collections:Brunel Law School Research Papers

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