Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28845
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dc.contributor.authorKwon, H-
dc.contributor.authorChoi, Y-
dc.contributor.authorMin, H-
dc.contributor.authorGaraj, V-
dc.contributor.authorLam, B-
dc.contributor.authorWang, W-
dc.contributor.authorZhao, X-
dc.date.accessioned2024-04-23T08:17:47Z-
dc.date.available2024-04-23T08:17:47Z-
dc.date.issued2024-09-10-
dc.identifierORCiD: Youngok Choi https://orcid.org/0000-0001-6099-9563-
dc.identifierORCiD: Vanja Garaj https://orcid.org/0000-0002-1661-597X-
dc.identifierORCiD: Busayawan Lam https://orcid.org/0000-0002-0044-1303-
dc.identifier.citationKwon, H. et al. (2024) 'How immersive and interactive technologies affect the user experience and cultural exchange in the museum and gallery sector', International Journal of the Inclusive Museum (IJIM), 18 (1), pp. 135 - 160. doi: 10.18848/1835-2014/CGP/v18i01/135-160.en_US
dc.identifier.issn1835-2014-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/28845-
dc.descriptionAI Acknowledgment: The authors declare that generative AI or AI-assisted technologies were not used in any way to prepare, write, or complete essential authoring tasks in this manuscript.-
dc.description.abstractRecently, immersive and interactive technologies have brought about significant changes and developments in the museum and gallery sector. These technologies can transport their audiences to specific places, times, and points in history without the need for physical travel and provide them with valuable intellectual and emotional experiences. Through these experiences, museum and gallery audiences have the opportunity to better understand diverse cultures. Accordingly, museums and galleries in the UK and China are increasingly investing in immersive and interactive technologies to promote cultural exchange between the two countries. However, there is limited information about stakeholder awareness of the immersive and interactive technologies used in museum and gallery experiences for cultural exchange and the mechanisms for developing museum and gallery experiences utilizing such technologies. This study employs a mixed-methods approach, combining qualitative methods, such as questionnaire surveys, with qualitative methods involving case studies and interviews. This integrated approach allows for an exploration of mechanisms for leveraging and developing immersive and interactive experiences in museums and galleries while also providing an in-depth understanding of key stakeholders’ perspectives in both the UK and China. The research highlights the need to improve the acceptance and accessibility of immersive and interactive technologies for enhanced audience experiences and cultural exchange in the museum and gallery sector and the importance of improving stakeholder roles and relationships. The research outcomes have also resulted in recommendations at the operational (e.g.,technology deployment) and strategic levels (e.g., stakeholder roles, relationships, and approaches).en_US
dc.description.sponsorshipAHRC-
dc.format.extent135 - 160-
dc.language.isoen_USen_US
dc.publisherCommon Ground Research Networksen_US
dc.rightsCopyright © 2024 Authors. Published By Common Ground Research Networks. This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectmuseums and galleriesen_US
dc.subjectimmersive and interactive technologiesen_US
dc.subjectuser experienceen_US
dc.subjectstakeholder involvementen_US
dc.subjectcultural exchangeen_US
dc.titleHow immersive and interactive technologies affect the user experience and cultural exchange in the museum and gallery sectoren_US
dc.typeArticleen_US
dc.date.dateAccepted2024-04-18-
dc.identifier.doihttps://doi.org/10.18848/1835-2014/CGP/v18i01/135-160-
dc.relation.isPartOfInternational Journal of the Inclusive Museum (IJIM)-
pubs.issue1-
pubs.publication-statusPublished-
pubs.volume16-
dc.identifier.eissn1835-2022-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dc.rights.holderAuthors-
Appears in Collections:Brunel Design School Research Papers

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