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DC Field | Value | Language |
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dc.contributor.author | Coleman, T | - |
dc.contributor.author | Money, AG | - |
dc.date.accessioned | 2024-08-14T08:47:04Z | - |
dc.date.available | 2024-08-14T08:47:04Z | - |
dc.date.issued | 2024-07-30 | - |
dc.identifier | ORCiD: Arthur G. Money https://orcid.org/0000-0003-1063-3680 | - |
dc.identifier.citation | Coleman, T. and Money, A.G. (2024) 'Developing a game design framework to embed student-centred learning', International Journal of Information and Learning Technology, 0 (ahead of print), pp. 1 - [28]. doi: 10.1108/IJILT-11-2023-0226. | en_US |
dc.identifier.issn | 2056-4880 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/29549 | - |
dc.description | Data Access Statement: All the data generated in this study is presented within the manuscript and the authors encourage others to use and cite this game design framework. | en_US |
dc.description.abstract | Purpose: This paper presents the student-centred experience (SCE) game design framework, which aims to guide the design of holistic student-centred digital game-based learning (SCDGBL) experiences, which fully integrate all seven tenets of student-centred learning (SCL). The paper also rationalises the need for the framework and presents the steps taken in its development. Design/methodology/approach: Initially, the background areas of SCDGBL and digital game-based learning (DGBL) are examined, and the need for a framework in digital educational game design that has a focus on SCL is then established. The rigorous and systematic design thinking process through which the framework was developed is then stepped through. The completed framework is then presented, and each section is detailed to explain its utilisation within the process of digital game design. Findings: The paper presents the completed student-centred experience (SCE) framework alongside a worked example of how it can be deployed in practice. Also included is guidance on the roles of the game designer and education practitioner at all stages of design, development and deployment and how they may contribute their experience during the game design process to create high-quality tools for learning. Research limitations/implications: While the SCE framework presented is complete, it is presented as a first version and will benefit from wider deployment and testing. Originality/value: This paper presents a new game design framework integrating existing knowledge on SCL and DGBL, which guides practitioners in the design of experiences that fully deliver the techniques of both areas. | en_US |
dc.description.sponsorship | This work was funded by the Engineering and Physical Sciences Research Council as part of a doctoral studentship. | en_US |
dc.format.extent | 1 - 28 | - |
dc.format.medium | Print-Electronic | - |
dc.language | English | - |
dc.language.iso | en | en_US |
dc.publisher | Emerald | en_US |
dc.rights | Copyright © 2024, Emerald Publishing Limited. This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence (https://creativecommons.org/licenses/by-nc/4.0/). This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com (see: https://www.emeraldgrouppublishing.com/publish-with-us/author-policies/our-open-research-policies#green).. | - |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | - |
dc.subject | video games | en_US |
dc.subject | education | en_US |
dc.title | Developing a game design framework to embed student-centred learning | en_US |
dc.type | Article | en_US |
dc.date.dateAccepted | 2024-06-27 | - |
dc.identifier.doi | https://doi.org/10.1108/IJILT-11-2023-0226 | - |
dc.relation.isPartOf | International Journal of Information and Learning Technology | - |
pubs.issue | 00 | - |
pubs.publication-status | Published | - |
pubs.volume | 0 | - |
dc.identifier.eissn | 2056-4899 | - |
dc.rights.license | https://creativecommons.org/licenses/by-nc/4.0/leglacode.en | - |
dc.rights.holder | Emerald Publishing Limited | - |
Appears in Collections: | Dept of Computer Science Research Papers |
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FullText.pdf | Copyright © 2024, Emerald Publishing Limited. This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence (https://creativecommons.org/licenses/by-nc/4.0/). This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com (see: https://www.emeraldgrouppublishing.com/publish-with-us/author-policies/our-open-research-policies#green).. | 671.71 kB | Adobe PDF | View/Open |
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