Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/29635
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dc.contributor.authorKoutzampasopoulou Xanthidou, R-
dc.contributor.authorAburumman, N-
dc.contributor.authorBen Abdallah, H-
dc.coverage.spatialSt Albans, UK-
dc.date.accessioned2024-09-01T08:14:55Z-
dc.date.available2024-09-01T08:14:55Z-
dc.date.issued2024-10-21-
dc.identifierORCiD: Nadine Aburumman https://orcid.org/0000-0003-4578-8738-
dc.identifier.citationKoutzampasopoulou Xanthidou, R.,Aburumman, N. and Ben Abdallah, H. (2024) 'The Impact of Collaborative Learning Virtual Environments on Student's Performance', 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), St. Albans, UK, 21-23 October, pp. 1 - 6. doi: 10.1109/MetroXRAINE62247.2024.10797084.en_US
dc.identifier.isbn979-8-3503-7800-9 (ebk)-
dc.identifier.isbn979-8-3503-7799-6 (USB)-
dc.identifier.isbn979-8-3503-7801-6 (PoD)-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/29635-
dc.description.abstractThis research explored the potential of collaborative virtual environments (CVEs) in delivering and assessing course content in higher education. The study examined the role of “asymmetric” (i.e., one participant interacting within the virtual reality (VR) setting and the other “guiding” outside of it) and “symmetric” (i.e., both participants taking a quiz within the same VR setting) interactions in the overall VR experience. It also investigated participants' preferences for a collaborative VR setting over a traditional physical lab quiz. A convenience sample of 184 participants/trainees participated in a VR experiment in single-user, asymmetric collaboration, and symmetric collaboration modalities, with 102 from the Computer Science department and 82 from the Aviation Engineering department of a higher education institution in the U.A.E. The VR experiment (quan-titative) was followed by a survey (qualitative) to gather their reflections on the experiment. The results indicate a significant improvement in success rates for completing the VR experiment in collaboration modalities compared to the same in single-user VR mode. They also suggest that, while participants enjoyed the VR experience, they prefer a blended approach to delivering and assessing course content in higher education. These findings have substantial implications for decision-making processes in higher education institutions.en_US
dc.format.extent1 - 6-
dc.format.mediumPrint-Electronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rightsCopyright © 2024 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies-
dc.rights.urihttps://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies-
dc.source2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)-
dc.source2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)-
dc.subjectvirtual reality (VR)en_US
dc.subjectcollaborative virtual environment (CVE)en_US
dc.subjectsymmetric CVEen_US
dc.subjectasymmetric CVEen_US
dc.subjectnumber of successesen_US
dc.subjectpreferencesen_US
dc.titleThe Impact of Collaborative Learning Virtual Environments on Student's Performanceen_US
dc.typeConference Paperen_US
dc.date.dateAccepted2024-07-31-
dc.identifier.doihttps://doi.org/10.1109/MetroXRAINE62247.2024.10797084-
pubs.finish-date2024-10-23-
pubs.finish-date2024-10-23-
pubs.publication-statusPublished-
pubs.start-date2024-10-21-
pubs.start-date2024-10-21-
dc.rights.holderInstitute of Electrical and Electronics Engineers (IEEE)-
Appears in Collections:Dept of Computer Science Embargoed Research Papers

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