Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/30329
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dc.contributor.authorCampos da Silveira, A-
dc.contributor.authorSpyridonis, F-
dc.contributor.authorRosaimo, R-
dc.contributor.authorCovaci, A-
dc.contributor.authorGhinea, G-
dc.contributor.authorSaibel Santos, CA-
dc.date.accessioned2024-12-07T11:20:14Z-
dc.date.available2024-12-07T11:20:14Z-
dc.date.issued2024-06-21-
dc.identifierORCiD: Aleph Campos da Silveira https://orcid.org/0000-0001-9465-4280-
dc.identifierORCiD: Fotios Spyridonis https://orcid.org/0000-0003-4253-365X-
dc.identifierORCiD: Roope Raisamo https://orcid.org/0000-0003-3276-7866-
dc.identifierORCiD: Alexandra Covaci https://orcid.org/0000-0002-3205-2273-
dc.identifierORCiD: Gheorghita Ghinea https://orcid.org/0000-0003-2578-5580-
dc.identifierORCiD: Saibel Santos https://orcid.org/0000-0002-3287-5843-
dc.identifier.citationCampos da Silveira, A. et al. (2024) 'On Perceived AV Synchronization in 360° Multimedia', IEEE Multimedia, 31 (3), pp. 7 - 17. doi: 10.1109/MMUL.2024.3415116.en_US
dc.identifier.issn1070-986X-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/30329-
dc.description.abstractMedia synchronization and, in particular, audiovisual (AV) synchronization, plays a pivotal role in multimedia systems, significantly impacting the quality of experience (QoE) perceived by users. What is intriguing is that despite the growing prevalence of multimedia content consumption in 360° environments, the issue of perceived AV synchronization remains relatively unexplored. To tackle this challenge, we present the results of a user study that assessed the influence of AV skews on QoE and the feeling of presence within 360° multimedia content. By examining the various effects of AV skews on the user experience, we gain valuable insights into the factors that shape QoE and presence in such immersive settings. These findings have the potential to improve the design and development of more engaging and effective multimedia content, ensuring a seamless and enjoyable experience for users in 360° contexts.en_US
dc.description.sponsorshipThis work was supported by the CAPES, Brazil—Finance Code 88887.570688/2020-00 and 88881.689984/2022-01; CNPQ, Brazil—Finance Code 307718/2020-4; and FAPES, Brazil—Finance Code 2021-GL60J.en_US
dc.format.extent7 - 17-
dc.format.mediumPrint-Electronic-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rightsCopyright © 2024 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/-
dc.subject360° videoen_US
dc.subjectaudiovisual synchronizationen_US
dc.subjectquality of experienceen_US
dc.subjectsense of presenceen_US
dc.titleOn Perceived AV Synchronization in 360° Multimediaen_US
dc.typeArticleen_US
dc.date.dateAccepted2024-05-22-
dc.identifier.doihttps://doi.org/10.1109/MMUL.2024.3415116-
dc.relation.isPartOfIEEE Multimedia-
pubs.issue3-
pubs.publication-statusPublished-
pubs.volume31-
dc.identifier.eissn1941-0166-
Appears in Collections:Dept of Computer Science Research Papers

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