Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/30356
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dc.contributor.authorXanthidou, OK-
dc.contributor.authorAburumman, N-
dc.contributor.authorBen-Abdallah, H-
dc.date.accessioned2024-12-20T09:51:11Z-
dc.date.available2024-12-20T09:51:11Z-
dc.date.issued2024-11-25-
dc.identifierORCiD: Nadine Aburumman https://orcid.org/0000-0003-4578-8738-
dc.identifier.citationXanthidou, O.K., Aburumman, N. and Ben-Abdallah, H. (2024) 'Collaboration in Virtual Reality: Survey and Perspectives', arXiv pre-print, arXiv:2411.16124v1 [cs.HC], pp. 1 - 22. doi: 10.48550/arXiv.2411.16124.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/30356-
dc.descriptionA preprint version of the article is available at arXiv, arXiv:2411.16124v1 [cs.HC] , https://arxiv.org/abs/2411.16124v1 . Comments: 22 pages, 10 figures, Appendix with a table. An earlier preprint version of the article is available at Research Square, https://doi.org/10.21203/rs.3.rs-3093370/v1 .en_US
dc.description.abstractThe application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection from other users. A VRE may offer both synchronous and asynchronous experiences, in addition to an immersive environment which promotes users' engagement. Past research has shown that, in general, VRE do improve the experiences they try to enhance in many aspects of human activity. Terms like immersiveness and 3D representation of real life objects and environments are, as it appears, the two most obvious positive effects of Virtual Reality (VR) applications. However, despite these benefits it does not come without challenges. The main three concepts/challenges are the spatial design, the collaboration interaction between its members and the VRE, and the audio and video fidelity. Each of the three includes a number of other components that should be addressed for the total experience to be fine-tuned. These include mutual embodiment and shared perspectives, teleportation, gestural interaction, symmetric and asymmetric collaboration, physical and virtual co-location, inventory, and time and spatial synchronization. This paper comprises a survey of the literature, that identifies and explains the features introduced and the challenges involved with the VREs, and furthermore provides various interesting future research directions.en_US
dc.description.sponsorshipThe authors have not received any kind of funding for this paper from any source.en_US
dc.format.mediumElectronic-
dc.language.isoen_USen_US
dc.publisherCornell Universityen_US
dc.rightsAttribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjecthuman-computer interaction (cs.HC)en_US
dc.subjectemerging technologies (cs.ET)en_US
dc.subjectvirtual reality (VR)en_US
dc.subjectspatial designen_US
dc.subjectcollaborationen_US
dc.subjectinteractivityen_US
dc.subjectvisual and audio fidelityen_US
dc.titleCollaboration in Virtual Reality: Survey and Perspectivesen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.48550/arXiv.2411.16124-
pubs.publication-statusPublished-
dc.identifier.eissn2331-8422-
dc.rights.licenseThe Author(s)-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
Appears in Collections:Dept of Computer Science Research Papers

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