Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/31015
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dc.contributor.authorYin, L-
dc.contributor.authorDudley, JJ-
dc.contributor.authorGaraj, V-
dc.contributor.authorKristensson, PO-
dc.coverage.spatialOrlando, FL, USA-
dc.date.accessioned2025-04-05T16:00:46Z-
dc.date.available2025-04-05T16:00:46Z-
dc.date.issued2024-03-16-
dc.identifierORCiD: Vanja Garaj https://orcid.org/0000-0002-1661-597X-
dc.identifier.citationYin, L. et al. (2024) 'An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality', 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 16-21 March, pp. 330 - 334. doi: 10.1109/VRW62533.2024.00066.en_US
dc.identifier.isbn979-8-3503-7449-0 (ebk)-
dc.identifier.isbn979-8-3503-7450-6 (PoD)-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/31015-
dc.description.abstractThe social model of disability [14. T. Shakespeare. The Social Model of Disability. The Disability Studies Reader, 2:197–204, 2006.] stresses the role the physical environment plays in restricting one's access and capabilities. Immersive content can remove the barriers present in the physical world, as highlighted by one participant of our survey, “As my disability limits my mobility and changes the way and distance I can travel, using immersive content is a God send. And helps broaden my restricted world.” By removing these barriers, users with a disability have access to new experiences and opportunities. An awareness among designers of the basic principles of accessibility for immersive content is therefore paramount in avoiding the needless erection of new access barriers within the virtual environment. The main aim of this paper is to report on a survey that examined the experience and expectations of users with disabilities regarding virtual reality (VR) and augmented reality (AR). The online survey was completed by 101 individuals and specifically targeted users with one or more types of access needs, impairments, disabilities and/or long-term health conditions.en_US
dc.description.sponsorshipThis work was supported by the EPSRC (grants EP/S027432/1, EP/S02763711, EP/W02456X/1 and EP/W025698/1). We would also like to acknowledge the efforts of Tom Pokinko at Open Inclusion in facilitating the survey.en_US
dc.format.extent330 - 334-
dc.format.mediumPrint-Electronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rightsCopyright © 2024 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/.-
dc.rights.urihttps://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/-
dc.source31ST IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024)-
dc.source31ST IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024)-
dc.titleAn Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Realityen_US
dc.typeConference Paperen_US
dc.identifier.doihttps://doi.org/10.1109/VRW62533.2024.00066-
dc.relation.isPartOf2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)-
pubs.finish-date2024-03-21-
pubs.finish-date2024-03-21-
pubs.publication-statusPublished-
pubs.start-date2024-03-16-
pubs.start-date2024-03-16-
dc.rights.holderInstitute of Electrical and Electronics Engineers (IEEE)-
Appears in Collections:Brunel Design School Research Papers

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