Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/31829
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dc.contributor.authorMattos, D-
dc.contributor.authorVieira, R-
dc.contributor.authorMuchaluat-Saade, DC-
dc.contributor.authorGhinea, G-
dc.date.accessioned2025-08-25T19:05:25Z-
dc.date.available2025-08-25T19:05:25Z-
dc.date.issued2025-06-03-
dc.identifierORCiD: Douglas Mattos https://orcid.org/0000-0002-9887-4747-
dc.identifierORCiD: Rômulo Vieira https://orcid.org/0000-0002-3066-4233-
dc.identifierORCiD: Débora C. Muchaluat-Saade https://orcid.org/0000-0002-1233-9736-
dc.identifierORCiD: George Ghinea https://orcid.org/0000-0003-2578-5580-
dc.identifier.citationMattos, D. et al. (2025) 'Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0', IEEE Access, 13 pp. 100970 - 100986. doi: 10.1109/ACCESS.2025.3576167.en_US
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/31829-
dc.description.abstractThe concept of Multiple Sensorial Media (mulsemedia) has been explored to enhance user experiences by engaging different senses beyond sight and hearing. The growing demand for developing such applications has led to various studies focusing on the mulsemedia authoring process. However, there remains a significant gap in accessible methods for developing these applications. This article addresses this issue by assessing an event-based approach to mulsemedia creation. We implemented this approach in the graphical authoring tool STEVE 2.0, which enables users to develop mulsemedia applications by defining event-based temporal relationships that synchronize traditional media with sensory effects. Additionally, STEVE 2.0 allows for the configuration of media presentation and sensory effect rendering properties. To assess the usability, features, and user experience of the tool, we conducted experiments with 44 participants. The results show that STEVE 2.0 effectively empowers users to create mulsemedia applications. Furthermore, we discuss the integration of STEVE 2.0 with other multimedia technologies used for interactive digital TV, underscoring the importance of comprehensive platforms that support the entire life cycle of these applications, from production to distribution and rendering.en_US
dc.description.sponsorshipBrazilian Coordination for the Improvement of Higher Education Personnel (CAPES), National Council for Scientific and Technological Development (CNPq), Carlos Chagas Filho Foundation for Research Support of the State of Rio de Janeiro (FAPERJ); Agency for Studies and Projects (FINEP).en_US
dc.format.extent100970 - 100986-
dc.format.mediumElectronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rightsCreative Commons Attribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectevent-based synchronizationen_US
dc.subjectmulsemedia authoringen_US
dc.subjectmulsemedia toolsen_US
dc.subjectmultisensory applicationsen_US
dc.subjectsensory effectsen_US
dc.subjectSTEVEen_US
dc.titleAssessing Mulsemedia Authoring Application Based on Events With STEVE 2.0en_US
dc.typeArticleen_US
dc.date.dateAccepted2025-05-22-
dc.identifier.doihttps://doi.org/10.1109/ACCESS.2025.3576167-
dc.relation.isPartOfIEEE Access-
pubs.publication-statusPublished-
pubs.volume13-
dc.identifier.eissn2169-3536-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dcterms.dateAccepted2025-05-22-
dc.rights.holderThe Authors-
Appears in Collections:Dept of Computer Science Research Papers

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