Please use this identifier to cite or link to this item: https://bura.brunel.ac.uk/handle/2438/33665
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dc.contributor.authorSu Mon, Chit-
dc.contributor.authorPurba, Siska Wati Dewi-
dc.contributor.authorHariyanti, Uun-
dc.contributor.authorGhinea, George-
dc.date.accessioned2026-08-07T09:45:12Z-
dc.date.available2026-08-07T09:45:12Z-
dc.date.issued2026-06-15-
dc.identifier.citationSu Mon, C. et al. (2026) 'Behaviour intention of multisensory digital learning applications usage among university students in Malaysia', Technology, Pedagogy and Education, 0(ahead of print), pp. 1–28. doi: 10.1080/1475939x.2026.2686150.en_GB
dc.identifier.issn1475-939X-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/33665-
dc.descriptionAvailability of data and materials: The datasets used and/or analysed during the current study are available from the corresponding author on reasonable request.en_GB
dc.description.abstractThis study explored the behavioural intention of university students in Malaysia to use multisensory digital learning applications encompassing vision, audition, kinaesthesis, olfaction, gustation and thermoception. Two hypotheses were tested: (1) technology anxiety has a direct and negative effect on usability, and (2) consumer novelty seeking has a direct and positive effect on usability. The study is guided by the UTAUT model (Unified Theory of Acceptance and Use of Technology). Data were collected from 242 university students through a structured questionnaire and analysed using partial least squares structural equation modelling. The results indicate that hypothesis 1 was rejected, suggesting that technology anxiety does not significantly affect usability. Hypothesis 2 was accepted, confirming that students with higher consumer novelty seeking are more likely to perceive augmented value. The findings contribute to understanding user behaviour and offer insights for enhancing multisensory educational tools in higher education.en_GB
dc.description.sponsorshipNo funding to declare.en_GB
dc.format.extentpp. 1–28-
dc.format.mediumPrint-Electronic-
dc.languageEnglishen_GB
dc.language.isoenen_GB
dc.publisherRoutledge (Taylor and Francis Group)en_GB
dc.rightsRe-use licence for this version: CC BY-NC-
dc.rightsLicence for published version: Publisher's own licence-
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/-
dc.subjectusabilityen_GB
dc.subjectconsumer novelty seekingen_GB
dc.subjectmultisensoryen_GB
dc.subjecttechnology anxietyen_GB
dc.titleBehaviour intention of multisensory digital learning applications usage among university students in Malaysiaen_GB
dc.typeArticleen_GB
dc.date.dateAccepted2026-03-13-
dc.identifier.doihttps://doi.org/10.1080/1475939x.2026.2686150-
dc.relation.isPartOfTechnology, Pedagogy and Educationen_GB
pubs.publication-statusPublished online-
dc.identifier.eissn1747-5139-
dc.rights.licensehttps://creativecommons.org/licenses/by-nc/4.0/legalcode.en-
dcterms.dateAccepted2026-03-13-
dcterms.issued2026-06-15-
dc.rights.holderTaylor & Francis-
dc.contributor.orcidSu Mon, Chit [0000-0001-5399-4561]-
dc.contributor.orcidPurba, Siska Wati Dewi [0000-0003-4509-6280]-
dc.contributor.orcidHariyanti, Uun [0000-0002-7371-3939]-
dc.contributor.orcidGhinea, George [0000-0003-2578-5580]-
Appears in Collections:Department of Computer Science Embargoed Research Papers

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