Please use this identifier to cite or link to this item: https://bura.brunel.ac.uk/handle/2438/33691
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dc.contributor.authorZhou, Mingzhao-
dc.contributor.authorAburumman, Nadine-
dc.date.accessioned2026-08-13T10:53:03Z-
dc.date.available2026-08-13T10:53:03Z-
dc.date.issued2026-08-10-
dc.identifier.citationZhou, M. and Aburumman, N. (2026) 'Grasping techniques: innovations in robotics and virtual reality', Virtual Reality, 00(0), pp. 1–57. doi: 10.1007/s10055-026-01455-7.en_US
dc.identifier.issn1359-4338-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/33691-
dc.descriptionSpringer Nature is providing an unedited version [Article In Press] of this manuscript to give early access to its findings. Before final publication, the manuscript will undergo further editing. Please note there may be errors present which affect the content, and all legal disclaimers apply.en_US
dc.description.abstractThe act of grasping is a fundamental mode of interaction when manipulating objects, in both physical and virtual environments. Robotic grasping has been studied for more than three decades, leading to the development of sophisticated frameworks. In contrast, achieving believable grasping in virtual reality (VR) requires a complex interplay of graphics, physics, and perception, where realistic haptic feedback and high-quality rendering are crucial for user immersion. This paper reviews grasping techniques in both robotics and VR, analysing VR grasping from visual and haptic perspectives and identifying its current challenges. We then compare robotic and VR grasping, showing how the relatively mature evaluation metrics of robotics can inspire potential directions for improving VR grasping and support the development of solutions that are more stable, natural, and efficient. Beyond surveying existing methods, this paper provides an outlook on upcoming challenges and opportunities in grasping research across robotics and VR. We set out both a high-level vision towards natural, and reliable grasping in real and virtual domains and priorities, including benchmark creation, robust evaluation metrics, and improvements in haptic fidelity and latency.en_US
dc.description.sponsorshipNot applicable.en_US
dc.format.extentpp. 1–57-
dc.format.mediumPrint-Electronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.publisherSpringer Natureen_US
dc.rightsCreative Commons Attribution 4.0 International License-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectvirtual reality (VR)en_US
dc.subjectroboticsen_US
dc.subjectgraspingen_US
dc.subjecthapticen_US
dc.subjecthuman-computer interaction (HCI)en_US
dc.subjectinteraction techniquesen_US
dc.titleGrasping techniques: innovations in robotics and virtual realityen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1007/s10055-026-01455-7-
dc.relation.isPartOfVirtual Realityen_US
pubs.issue0-
pubs.publication-statusPublished online-
pubs.volume00-
dc.identifier.eissn1434-9957-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dcterms.issued2026-08-10-
dc.rights.holderThe Author(s)-
Appears in Collections:Department of Computer Science Research Papers

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