Please use this identifier to cite or link to this item: https://bura.brunel.ac.uk/handle/2438/34168
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dc.contributor.authorGonçalves de Castro, Pedro Joaquim-
dc.contributor.authorRibeiro Junior, Luís Claudio-
dc.contributor.authorde Oliveira Rodrigues, Renato-
dc.contributor.authorRibeiro Furtado, Thiago-
dc.contributor.authorSaibel Santos, Celso Alberto-
dc.contributor.authorMuchaluat-Saade, Débora C-
dc.contributor.authorGhinea, Gheorghita-
dc.contributor.authorNunes Brandão, Diego-
dc.contributor.authorDos Santos, Joel AF-
dc.date.accessioned2026-11-12T17:12:53Z-
dc.date.available2026-11-12T17:12:53Z-
dc.date.issued2026-08-24-
dc.identifier.citationGonçalves de Castro, P.J. et al. (2026) 'An Architecture for Constructing Mulsemedia Applications Using Real-Time Fluid Simulation', ACM Transactions on Multimedia Computing, Communications, and Applications, 22(10), 286, pp. 1–21. doi: 10.1145/3843224.en_US
dc.identifier.issn1551-6857-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/34168-
dc.description.abstractThe integration of sensory effects—such as wind, heat, and scent—into multimedia applications holds great promise for enhancing user immersion and Quality of Experience (QoE). However, simulating the propagation of such effects in dynamic environments presents considerable challenges, particularly in achieving real-time interactivity, physical plausibility, and perceptual coherence. This article introduces an interactive simulation system based on Smoothed-Particle Hydrodynamics (SPH), designed to model gaseous-like sensory effects for real-time applications. The proposed architecture allows authors to configure virtual environments, define sensor and actuator properties, and simulate the behavior of sensory effects under different conditions. A wind-with-temperature simulation scenario is presented as a proof of concept, demonstrating the feasibility of the approach. Experimental results indicate that the proposed model captures key physical trends observed in real-world measurements. Thus, the proposed system provides a foundation for the design and evaluation of future mulsemedia experiences.en_US
dc.description.sponsorshipCoordenação de Aperfeiçoamento de Pessoal de Nível Superioren_US
dc.description.sponsorshipConselho Nacional de Desenvolvimento Cient fico e Tecnol gico-
dc.description.sponsorshipFundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro-
dc.description.sponsorshipFINEP funding-
dc.format.extentpp. 1–21-
dc.format.mediumPrint-Electronic-
dc.languageEnglish-
dc.language.isoen_USen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.rightsRe-use licence for this version: Creative Commons Attribution 4.0 International-
dc.rightsLicence for published version: Creative Commons Attribution 4.0 International-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectMulsemediaen_US
dc.subjectgaseous-like sensory effectsen_US
dc.subjectcomputational fluid dynamicsen_US
dc.subjectSPHen_US
dc.subject.classification0803 Computer Software-
dc.subject.classification0805 Distributed Computing-
dc.subject.classification0806 Information Systems-
dc.subject.otherArtificial Intelligence & Image Processing-
dc.titleAn Architecture for Constructing Mulsemedia Applications Using Real-Time Fluid Simulationen_US
dc.typeArticleen_US
dc.date.dateAccepted2026-08-13-
dc.identifier.doihttps://doi.org/10.1145/3843224-
dc.relation.isPartOfACM Transactions on Multimedia Computing, Communications, and Applications-
pubs.issue10-
pubs.publication-statusPublished-
pubs.volume22-
dc.identifier.eissn1551-6865-
dc.rights.licensehttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dcterms.dateAccepted2026-08-13-
dcterms.issued2026-08-24-
dc.date.updated2026-11-12T17:06:57Z-
dc.rights.holderThe owner/author(s)-
dc.contributor.orcidGhinea, Gheorghita [0000-0003-2578-5580]-
dc.identifier.number286-
Appears in Collections:Department of Computer Science Research Papers

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