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dc.contributor.authorGulliver, SR-
dc.contributor.authorGhinea, G-
dc.identifier.citationACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) 2(4): 241 - 257, Nov 2006en
dc.description.abstractThis article presents the results of a study that explored the human side of the multimedia experience. We propose a model that assesses quality variation from three distinct levels: the network, the media and the content levels; and from two views: the technical and the user perspective. By facilitating parameter variation at each of the quality levels and from each of the perspectives, we were able to examine their impact on user quality perception. Results show that a significant reduction in frame rate does not proportionally reduce the user's understanding of the presentation independent of technical parameters, that multimedia content type significantly impacts user information assimilation, user level of enjoyment, and user perception of quality, and that the device display type impacts user information assimilation and user perception of quality. Finally, to ensure the transfer of information, low-level abstraction (network-level) parameters, such as delay and jitter, should be adapted; to maintain the user's level of enjoyment, high-level abstraction quality parameters (content-level), such as the appropriate use of display screens, should be adapted.en
dc.format.extent382431 bytes-
dc.publisherACM Pressen
dc.subjectQuality of perceptionen
dc.subjectDistributed multimediaen
dc.subjectUser perspectiveen
dc.titleDefining user perception of distributed multimedia qualityen
Appears in Collections:Computer Science
Dept of Computer Science Research Papers

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