Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/7189
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dc.contributor.authorGao, Y-
dc.contributor.authorBianchi-Berthouze, N-
dc.contributor.authorMeng, H-
dc.date.accessioned2013-01-28T16:19:26Z-
dc.date.available2013-01-28T16:19:26Z-
dc.date.issued2012-
dc.identifier.citationACM Transactions on Computer - Human Interaction, 19(4): No. 31, Dec 2012en_US
dc.identifier.issn1073-0516-
dc.identifier.otherhttp://dl.acm.org/citation.cfm?doid=2395131.2395138-
dc.identifier.urihttp://bura.brunel.ac.uk/handle/2438/7189-
dc.descriptionThis is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2012 ACM. It is posted here by permission of ACM for your personal use. Not for redistribution.en_US
dc.description.abstractNowadays, more and more people play games on touch-screen mobile phones. This phenomenon raises a very interesting question: does touch behaviour reflect the player’s emotional state? If possible, this would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behaviour show the existence of discriminative affective profiles. In this paper, finger-stroke features during gameplay on an iPod were extracted and their discriminative power analysed. Based on touch-behaviour, machine learning algorithms were used to build systems for automatically discriminating between four emotional states (Excited, Relaxed, Frustrated, Bored), two levels of arousal and two levels of valence. The results were very interesting reaching between 69% and 77% of correct discrimination between the four emotional states. Higher results (~89%) were obtained for discriminating between two levels of arousal and two levels of valence.en_US
dc.language.isoenen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.subjectHuman Computer Interactionen_US
dc.subjectAffective Computingen_US
dc.subjectEmotion Recognitionen_US
dc.subjectMobile Phone Gamesen_US
dc.subjectAutomatic emotion recognition-
dc.subjectTouch-based computer games-
dc.subjectTouch behavior-
dc.subjectAffective touch-
dc.titleWhat does touch tell us about emotions in touchscreen-based gameplay?en_US
dc.typeArticleen_US
dc.identifier.doihttp://dx.doi.org/10.1145/2395131.2395138-
pubs.organisational-data/Brunel-
pubs.organisational-data/Brunel/Brunel Active Staff-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Engineering & Design-
pubs.organisational-data/Brunel/Brunel Active Staff/School of Engineering & Design/Electronic and Computer Engineering-
Appears in Collections:Electronic and Computer Engineering
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