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Results 1-10 of 17 (Search time: 0.027 seconds).
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Issue DateTitleAuthor(s)
10-Oct-2020The influence of human factors on 360<sup>∘</sup> mulsemedia QoESaleme, EB; Covaci, A; Assres, G; Comsa, IS; Trestian, R; Santos, CAS; Ghinea, G
27-Jun-2021Adaptive Keyframe Selection for Light-Weighted SLAM Using RGB-D CamerasQin, Q; Meng, H; Yang, Y
23-Mar-2021The Application of Virtual Reality in Engineering EducationSoliman, M; Pesyridis, A; Daylamani-Zad, D; Gronfula, MG; Kourmpetis, M
8-Dec-2021Content-rich and Expansive Virtual Environments Using Passive Props As World AnchorsWheeler, SG; Hoermann, S; Lindeman, RW; Ghinea, G; Covaci, A
2023Inclusive Immersion: Barriers to Enjoyment and Emerging Design Principles for More Accessible Virtual and Augmented RealityYin, L; Dudley, J; Garaj, V; Kristensson, PO
5-Jul-2023A brief gamified immersive intervention to improve 11–14-year-olds’ cycling-related looking behaviour and situation awareness: A school-based pilot studyBishop, DT; Daylamani-Zad, D; Dkaidek, TS; Fukaya, K; Broadbent, DP
14-Sep-2022Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed frameworkBodini, A; Colecchia, F; Manohar, A; Harrison, D; Garaj, V
13-Sep-2023Exploring Language Pedagogy with Virtual Reality and Artificial IntelligenceMichael, B; Aburumman, N
7-Mar-2023Thermal and wind devices for multisensory human-computer interaction: an overviewda Silveira, AC; Rodrigues, EC; Saleme, EB; Covaci, A; Ghinea, G; Santos, CAS
12-Oct-2022Virtually Secure: A taxonomic assessment of cybersecurity challenges in virtual reality environmentsOdeleye, B; Loukas, G; Heartfield, R; Sakellari, G; Panaousis, E; Spyridonis, F