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Issue DateTitleAuthor(s)
18-Feb-2026User experience and usability requirements of a physical activity smartphone application for wheelchair users with spinal cord injuryBailey, DP; Balezdrova, NH; Cheung, KL; Manohar, A
8-Mar-2026Internet media and depression in older adults experiencing pain: Evidence from a five-year longitudinal study (2018–2023)Bai, F; Liao, Y; Tang, J; Du, S; Ning, W; Wang, C
7-Jan-2026Enhancing Intelligence in Multi-Agent Systems with Edge-Assisted Causal Knowledge AggregationNawaz, MW; Alam, MM; Swash, R; Abbasi, Q; Imran, MA; Popoola, O
23-Jun-2024Evaluating Assistive Product With Designers: How To Understand And Address User Stigma Around Visible And Invisible DisabilityNiu, L; Manohar, A; Ning, W
4-Mar-2026Heuristics for AI-Driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centered ApproachFukaya, K; Daylamani-Zad, D; Agius, H
5-Jun-2025Flower in the Mirror, Moon on the Water: Bridging Perspectives on Alternative Text and Recommendations for PracticeDroutsas, N; Spyridonis, F; Daylamani-Zad, D; Ghinea, G
24-Mar-2026The application of immersive technologies to alleviate lower-limb motor symptoms of Parkinson’s Disease: A scoping review and future researchTian, Z; Colecchia, F; Garaj, V
5-Apr-2026Serious games for decision-making and team tactics training in sports: A conceptual framework and review of state-of-the-artAlexander, N; Fukaya, K; Daylamani-Zad, D; Angelides, MC
13-Apr-2026中英文化创意产业合作机遇、挑战与长效机制Dong, H
17-Dec-2025Exploring Successful Cases of Community Participation in Waste Management and Upcycling in ThailandLertnimanoradee, M; Lam, B; Pei, E