Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/28017
Title: | Generative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences |
Authors: | Fukaya, K Daylamani-Zad, D Agius, H |
Keywords: | Graphical game assets;Artificial Intelligence;PCG;User behaviour;User interface |
Issue Date: | 2025 |
Publisher: | Taylor and Francis Group |
Citation: | Fukaya, K., Daylamani-Zad, D. and Agius, H. (2024) 'Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach', International Journal of Human-Computer Interaction, Vol. 0 (accepted), pp. 1 - 16. |
URI: | https://bura.brunel.ac.uk/handle/2438/28017 |
ISSN: | 1044-7318 |
Other Identifiers: | ORCiD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X ORCiD: Harry Agius https://orcid.org/0000-0002-8818-2683 |
Appears in Collections: | Brunel Design School Embargoed Research Papers |
Files in This Item:
File | Description | Size | Format | |
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FullText.pdf | Embargoed until publication | 1.04 MB | Adobe PDF | View/Open |
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