Browsing by Author Fukaya, K

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Showing results 1 to 8 of 8
Issue DateTitleAuthor(s)
5-Jul-2023A brief gamified immersive intervention to improve 11–14-year-olds’ cycling-related looking behaviour and situation awareness: A school-based pilot studyBishop, DT; Daylamani-Zad, D; Dkaidek, TS; Fukaya, K; Broadbent, DP
10-Apr-2025Can Immersive Training Complement On-Road Cycle Training for Children? Two Intervention Studies in Urban and Rural UK CommunitiesBishop, D; Broadbent, D; Daylamani-Zad, D; Fukaya, K; Smith, BR
9-May-2024Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based frameworkFukaya, K; Daylamani-Zad, D; Agius, H
2025Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred ApproachFukaya, K; Daylamani-Zad, D; Agius, H
18-Dec-2024Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the ArtFukaya, K; Daylamani-Zad, D; Agius, H
2025Serious Games for Decision-Making and Team Tactics Training in Sports: A Conceptual Framework and Review of State-of-the-artAlexander, N; Fukaya, K; Daylamani-Zad, D; Angelides, M
2026Ubiquitous Synchronised Semi-immersive Cycle Training: A Technical Architecture Development and User Pilot StudyFukaya, K; Bishop, D; Daylamani-Zad, D
2025User-Centered Artificial Intelligence for Game Design and Development with the GAGeTx framework: Graphical Asset Generation and TransformationFukaya, K; Daylamani-Zad, D; Agius, H