Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/28016
Title: | Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art |
Authors: | Fukaya, K Daylamani-Zad, D Agius, H |
Keywords: | graphical asset generation;procedural generation;games;artificial intelligence;deep learning |
Issue Date: | 18-Dec-2024 |
Publisher: | Association for Computing Machinery (ACM) |
Citation: | Fukaya, K., Daylamani-Zad, D. and Agius, H. (2025) 'Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art', ACM Computing Surveys, 57 (5), 118, pp. 1 - 38. doi: 10.1145/3708499. |
Abstract: | Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels, and sounds to trees and weapons. A large amount of game content is composed of graphical assets, such as clouds, buildings, or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generating specific assets, provides a narrow view of the available possibilities. Hence, it is difficult to have a clear picture of all approaches and possibilities, with no guide for interested parties to discover possible methods and approaches for their needs and no facility to guide them through each technique or approach to map out the process of using them. Therefore, a systematic literature review has been conducted, yielding 239 accepted papers. This article explores state-of-the-art approaches to graphical asset generation, examining research from a wide range of applications, inside and outside of games. Informed by the literature, a conceptual framework has been derived to address the aforementioned gaps. |
Description: | Supplemental Material is available online at: https://dl.acm.org/doi/suppl/10.1145/3708499/suppl_file/csur-2023-0126-File003.pdf (679.05 KB). A preprint version of the article is available on arXiv at: https://arxiv.org/abs/2311.10129. It has not been certified by peer review. |
URI: | https://bura.brunel.ac.uk/handle/2438/28016 |
DOI: | https://doi.org/10.1145/3708499 |
ISSN: | 0360-0300 |
Other Identifiers: | ORCiD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X ORCiD: Harry W. Agius https://orcid.org/0000-0002-8818-2683 118 |
Appears in Collections: | Brunel Design School Research Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
FullText.pdf | Copyright © 2025 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/). | 1.34 MB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License