Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/19522
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Roussellet, V | - |
dc.contributor.author | Abu Rumman, N | - |
dc.contributor.author | Canezin, F | - |
dc.contributor.author | Mellado, N | - |
dc.contributor.author | Kavan, L | - |
dc.contributor.author | Barthe, L | - |
dc.date.accessioned | 2019-11-07T11:58:53Z | - |
dc.date.available | 2018-10-28 | - |
dc.date.available | 2019-11-07T11:58:53Z | - |
dc.date.issued | 2018-10-28 | - |
dc.identifier.citation | Roussellet, V., Abu Rumman, N., Canezin, F., Mellado, N., Kavan, L. and Barthe, L. (2018) 'Dynamic implicit muscles for character skinning', Computers & Graphics, 77, pp. 227-239. doi: https://doi.org/10.1016/j.cag.2018.10.013. | en_US |
dc.identifier.issn | 0097-8493 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/19522 | - |
dc.description.sponsorship | FOLD-Dyn; National Science Foundation; Activision; Adobe; NVIDIA Corporation; Anatoscope company | en_US |
dc.format.extent | 227 - 239 | - |
dc.format.medium | Print-Electronic | - |
dc.language.iso | en | en_US |
dc.publisher | Elsevier | en_US |
dc.subject | computer graphics | en_US |
dc.subject | 3D animation | en_US |
dc.subject | skinning | en_US |
dc.subject | muscle deformers | en_US |
dc.subject | implicit skinning | en_US |
dc.title | Dynamic implicit muscles for character skinning | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.1016/j.cag.2018.10.013 | - |
dc.relation.isPartOf | Computers and Graphics (Pergamon) | - |
pubs.publication-status | Published | - |
pubs.volume | 77 | - |
dc.identifier.eissn | 1873-7684 | - |
Appears in Collections: | Dept of Computer Science Research Papers |
Files in This Item:
File | Description | Size | Format | |
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FullText.pdf | 14.58 MB | Adobe PDF | View/Open |
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