Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/19522
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dc.contributor.authorRoussellet, V-
dc.contributor.authorAbu Rumman, N-
dc.contributor.authorCanezin, F-
dc.contributor.authorMellado, N-
dc.contributor.authorKavan, L-
dc.contributor.authorBarthe, L-
dc.date.accessioned2019-11-07T11:58:53Z-
dc.date.available2018-10-28-
dc.date.available2019-11-07T11:58:53Z-
dc.date.issued2018-10-28-
dc.identifier.citationRoussellet, V., Abu Rumman, N., Canezin, F., Mellado, N., Kavan, L. and Barthe, L. (2018) 'Dynamic implicit muscles for character skinning', Computers & Graphics, 77, pp. 227-239. doi: https://doi.org/10.1016/j.cag.2018.10.013.en_US
dc.identifier.issn0097-8493-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/19522-
dc.description.sponsorshipFOLD-Dyn; National Science Foundation; Activision; Adobe; NVIDIA Corporation; Anatoscope companyen_US
dc.format.extent227 - 239-
dc.format.mediumPrint-Electronic-
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.subjectcomputer graphicsen_US
dc.subject3D animationen_US
dc.subjectskinningen_US
dc.subjectmuscle deformersen_US
dc.subjectimplicit skinningen_US
dc.titleDynamic implicit muscles for character skinningen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1016/j.cag.2018.10.013-
dc.relation.isPartOfComputers and Graphics (Pergamon)-
pubs.publication-statusPublished-
pubs.volume77-
dc.identifier.eissn1873-7684-
Appears in Collections:Dept of Computer Science Research Papers

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