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|Title:||Beyond virtual museums: adopting serious games and extended reality (xr) for user-centred cultural experiences|
|Citation:||Springer Series on Cultural Computing, 2020, pp. 283 - 299|
|Abstract:||© 2020, Springer Nature Switzerland AG. Since museums, heritage sites and archives are important for the preservation of our cultural heritage; recently there has been an attempt to promote better absorption of cultural knowledge by involving the learners in the process.|
|Description:||The final authenticated version is available online at https://doi.org/10.1007/978-3-030-37191-3_15|
|Appears in Collections:||Dept of Electronic and Computer Engineering Embargoed Research Papers|
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