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|Title:||Position based skinning of skeleton-driven deformable characters|
|Keywords:||Skinning;Deformable body;Skeleton;Position Based dynamics;Skeleton-driven deformable body|
|Citation:||Proceedings of the 30th Spring Conference on Computer Graphics - SCCG '14, 2014|
|Description:||© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SCCG '14: Proceedings of the 30th Spring Conference on Computer Graphics, 9781450330701, May 2014 http://doi.acm.org/10.1145/2643188.2643194 ; Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org.|
|Appears in Collections:||Dept of Computer Science Research Papers|
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