Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/21213| Title: | Position-Based Skinning for Soft Articulated Characters |
| Authors: | Abu Rumman, N Fratarcangeli, M |
| Keywords: | three-dimensional graphics and realism;animation and Virtual Reality |
| Issue Date: | 2015 |
| Publisher: | Wiley |
| Citation: | Abu Rumman, N. and Fratarcangeli, M. (2015 ) 'Position-Based Skinning for Soft Articulated Characters', Computer Graphics Forum, 34 (6), pp. 240 - 250. doi: 10.1111/cgf.12533. |
| URI: | https://bura.brunel.ac.uk/handle/2438/21213 |
| DOI: | https://doi.org/10.1111/cgf.12533 |
| ISSN: | 0167-7055 |
| Appears in Collections: | Dept of Computer Science Research Papers |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| FullText.pdf | This is the peer reviewed version of the following article: Position‐Based Skinning for Soft Articulated Characters, which has been published in final form at https://doi.org/10.1111/cgf.12533. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving. | 12.91 MB | Adobe PDF | View/Open |
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