Please use this identifier to cite or link to this item:
|Title:||Position-Based Skinning for Soft Articulated Characters|
|Authors:||Abu Rumman, N|
|Keywords:||Three-dimensional graphics and realism;Animation and Virtual Reality|
|Citation:||Computer Graphics Forum, 2015, 34 (6), pp. 240 - 250|
|Description:||This is the peer reviewed version of the following article: Position‐Based Skinning for Soft Articulated Characters, which has been published in final form at https://doi.org/10.1111/cgf.12533. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.|
|Appears in Collections:||Dept of Computer Science Research Papers|
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