Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/21213
Title: | Position-Based Skinning for Soft Articulated Characters |
Authors: | Abu Rumman, N Fratarcangeli, M |
Keywords: | three-dimensional graphics and realism;animation and Virtual Reality |
Issue Date: | 2015 |
Publisher: | Wiley |
Citation: | Abu Rumman, N. and Fratarcangeli, M. (2015 ) 'Position-Based Skinning for Soft Articulated Characters', Computer Graphics Forum, 34 (6), pp. 240 - 250. doi: 10.1111/cgf.12533. |
URI: | https://bura.brunel.ac.uk/handle/2438/21213 |
DOI: | https://doi.org/10.1111/cgf.12533 |
ISSN: | 0167-7055 |
Appears in Collections: | Dept of Computer Science Research Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
FullText.pdf | This is the peer reviewed version of the following article: Position‐Based Skinning for Soft Articulated Characters, which has been published in final form at https://doi.org/10.1111/cgf.12533. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving. | 12.91 MB | Adobe PDF | View/Open |
Items in BURA are protected by copyright, with all rights reserved, unless otherwise indicated.