Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28017
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dc.contributor.authorFukaya, K-
dc.contributor.authorDaylamani-Zad, D-
dc.contributor.authorAgius, H-
dc.date.accessioned2024-01-15T15:38:36Z-
dc.date.available2024-01-15T15:38:36Z-
dc.date.issued2025-
dc.identifierORCiD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X-
dc.identifierORCiD: Harry Agius https://orcid.org/0000-0002-8818-2683-
dc.identifier.citationFukaya, K., Daylamani-Zad, D. and Agius, H. (2024) 'Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach', International Journal of Human-Computer Interaction, Vol. 0 (accepted), pp. 1 - 16.-
dc.identifier.issn1044-7318-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/28017-
dc.format.extent1 - 16-
dc.format.mediumPrint-Electronic-
dc.publisherTaylor and Francis Group-
dc.subjectGraphical game assets-
dc.subjectArtificial Intelligence-
dc.subjectPCG-
dc.subjectUser behaviour-
dc.subjectUser interface-
dc.titleGenerative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences-
dc.typeJournal Article-
pubs.publication-statusAccepted-
pubs.volume0-
dc.identifier.eissn1532-7590-
Appears in Collections:Brunel Design School Embargoed Research Papers

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