Please use this identifier to cite or link to this item:
http://bura.brunel.ac.uk/handle/2438/28017
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Fukaya, K | - |
dc.contributor.author | Daylamani-Zad, D | - |
dc.contributor.author | Agius, H | - |
dc.date.accessioned | 2024-01-15T15:38:36Z | - |
dc.date.available | 2024-01-15T15:38:36Z | - |
dc.date.issued | 2025 | - |
dc.identifier | ORCiD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X | - |
dc.identifier | ORCiD: Harry Agius https://orcid.org/0000-0002-8818-2683 | - |
dc.identifier.citation | Fukaya, K., Daylamani-Zad, D. and Agius, H. (2024) 'Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach', International Journal of Human-Computer Interaction, Vol. 0 (accepted), pp. 1 - 16. | - |
dc.identifier.issn | 1044-7318 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/28017 | - |
dc.format.extent | 1 - 16 | - |
dc.format.medium | Print-Electronic | - |
dc.publisher | Taylor and Francis Group | - |
dc.subject | Graphical game assets | - |
dc.subject | Artificial Intelligence | - |
dc.subject | PCG | - |
dc.subject | User behaviour | - |
dc.subject | User interface | - |
dc.title | Generative Tools for Graphical Assets: A Study on Game Designers' and Developers' Preferences | - |
dc.type | Journal Article | - |
pubs.publication-status | Accepted | - |
pubs.volume | 0 | - |
dc.identifier.eissn | 1532-7590 | - |
Appears in Collections: | Brunel Design School Embargoed Research Papers |
Files in This Item:
File | Description | Size | Format | |
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FullText.pdf | Embargoed until publication | 1.04 MB | Adobe PDF | View/Open |
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