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DC Field | Value | Language |
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dc.contributor.author | Fukaya, K | - |
dc.contributor.author | Daylamani-Zad, D | - |
dc.contributor.author | Agius, H | - |
dc.date.accessioned | 2024-01-15T16:37:06Z | - |
dc.date.available | 2024-01-15T16:37:06Z | - |
dc.date.issued | 2024-05-09 | - |
dc.identifier | ORCiD: Kaisei Fukaya https://orcid.org/0000-0001-9828-7641 | - |
dc.identifier | ORCiD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X | - |
dc.identifier | ORCiD: Harry Agius https://orcid.org/0000-0002-8818-2683 | - |
dc.identifier.citation | Fukaya, K., Daylamani-Zad, D. and Agius, H. (2024) 'Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework', IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (12), pp. 7998 - 8017. doi: 10.1109/TPAMI.2024.3398998. | en_US |
dc.identifier.issn | 0162-8828 | - |
dc.identifier.uri | https://bura.brunel.ac.uk/handle/2438/28019 | - |
dc.description | Supplemental Items are available online at: DOI URL: https://doi.org/10.1109/TPAMI.2024.3398998/mm1 . | - |
dc.description.abstract | Generative systems for graphical assets have the potential to provide users with high quality assets at the push of a button. However, there are many forms of assets, and many approaches for producing them. Quantitative evaluation of these methods is necessary if practitioners wish to validate or compare their implementations. Furthermore, providing benchmarks for new methods to strive for or surpass. While most methods are validated using tried-and-tested metrics within their own domains, there is no unified method of finding the most appropriate. We present a framework based on a literature pool of close to 200 papers, that provides guidance in selecting metrics to evaluate the validity and quality of artefacts produced, and the operational capabilities of the method. | en_US |
dc.format.extent | 7998 - 8017 | - |
dc.language.iso | en_US | en_US |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_US |
dc.relation.uri | https://doi.org/10.1109/TPAMI.2024.3398998/mm1 | - |
dc.rights | Attribution 4.0 International | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/legalcode.en | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject | evaluation metrics | en_US |
dc.subject | graphical game assets | en_US |
dc.subject | artificial Intelligence | en_US |
dc.subject | PCG | en_US |
dc.title | Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.1109/TPAMI.2024.3398998 | - |
dc.relation.isPartOf | IEEE Transactions on Pattern Analysis and Machine Intelligence | - |
pubs.issue | 12 | - |
pubs.publication-status | Published | - |
pubs.volume | 46 | - |
dc.identifier.eissn | 1939-3539 | - |
dc.rights.holder | The Author(s) | - |
Appears in Collections: | Brunel Design School Research Papers |
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FullText.pdf | Copyright © 2024 The Authors. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/ | 3.62 MB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License