Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28019
Full metadata record
DC FieldValueLanguage
dc.contributor.authorFukaya, K-
dc.contributor.authorDaylamani-Zad, D-
dc.contributor.authorAgius, H-
dc.date.accessioned2024-01-15T16:37:06Z-
dc.date.available2024-01-15T16:37:06Z-
dc.date.issued2024-05-09-
dc.identifierORCID iD: Damon Daylamani-Zad https://orcid.org/0000-0001-7849-458X-
dc.identifierORCID iD: Harry Agius https://orcid.org/0000-0002-8818-2683-
dc.identifier.citationFukaya, K., Daylamani-Zad, D. and Agius, H. (2024) 'Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework', IEEE Transactions on Pattern Analysis and Machine Intelligence, 0 (early access), pp. 1 - 20. doi: 10.1109/TPAMI.2024.3398998.en_US
dc.identifier.issn0162-8828-
dc.identifier.urihttps://bura.brunel.ac.uk/handle/2438/28019-
dc.description.abstractGenerative systems for graphical assets have the potential to provide users with high quality assets at the push of a button. However, there are many forms of assets, and many approaches for producing them. Quantitative evaluation of these methods is necessary if practitioners wish to validate or compare their implementations. Furthermore, providing benchmarks for new methods to strive for or surpass. While most methods are validated using tried-and-tested metrics within their own domains, there is no unified method of finding the most appropriate. We present a framework based on a literature pool of close to 200 papers, that provides guidance in selecting metrics to evaluate the validity and quality of artefacts produced, and the operational capabilities of the method.en_US
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.rights© Copyright 2024 The Author(s). Published by Institute of Electrical and Electronics Engineers (IEEE). This work is licensed under a Creative Commons Attribution 4.0 License (). For more information, see https://creativecommons.org/licenses/by/4.0/-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/legalcode.en-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectevaluation metricsen_US
dc.subjectgraphical game assetsen_US
dc.subjectartificial Intelligenceen_US
dc.subjectPCGen_US
dc.titleEvaluation metrics for intelligent generation of graphical game assets: a systematic survey-based frameworken_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1109/TPAMI.2024.3398998-
dc.relation.isPartOfIEEE Transactions on Pattern Analysis and Machine Intelligence-
pubs.publication-statusPublished online-
dc.rights.holderThe Author(s)-
Appears in Collections:Brunel Design School Research Papers

Files in This Item:
File Description SizeFormat 
FullText.pdfCopyright © 2023 Institute of Electrical and Electronics Engineers (IEEE). Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. See: https://journals.ieeeauthorcenter.ieee.org/become-an-ieee-journal-author/publishing-ethics/guidelines-and-policies/post-publication-policies/2.18 MBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons