Please use this identifier to cite or link to this item: http://bura.brunel.ac.uk/handle/2438/28554
Title: Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality
Authors: Wheeler, SG
Hoermann, S
Lindeman, RW
Ghinea, G
Covaci, A
Keywords: virtual reality;passive haptics;presence;human-computer interaction
Issue Date: 20-Jan-2024
Publisher: Springer Nature
Citation: Wheeler, S.G. et al. (2024) 'Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality', Multimedia Tools and Applications, 2024, 0 (ahead of print), pp. 1 - 20. doi: 10.1007/s11042-024-18200-4.
Abstract: Passive haptics have long been used to enhance the user’s experience in virtual reality (VR). However, creating props to be used in a virtual environment can be a complicated and lengthy process. Current research looks to create passive haptic props based on the layout of, or objects in, the user’s real environment. However, we identify three key limitations of current research. Firstly, procedural generation introduces many unknown variables into the design process, which complicates applying such techniques to scenarios requiring knowledge of the virtual environment’s layout ahead of time. Furthermore, such techniques limit the size and dimensions of the virtual space to that of the real space. Lastly, current research necessitates pre-scanning or real-time scanning of the user’s real environment, often requiring specialist equipment and expertise, thus limiting its generalisability. This research proposes Prop Oriented World Rotation, a technique that attempts to answer the aforementioned limitations and simplify the process of adding haptic feedback to VR applications. We implemented this technique in a demonstration game and give an overview of the steps taken to apply the technique in a real context. We analysed the demonstration system’s performance and conducted an initial user evaluation in three different physical environments. While our stress test of the system’s performance highlights the necessity for certain optimisations in complex environments, our initial user feedback suggests that users experienced a stronger sense of presence and feelings of safety in our passive haptics-enhanced environment. Hence, we conclude that our proposal has the potential to enhance experiences in VR with haptic feedback.
Description: Availability of data and materials: All data generated or analysed during this study are included in this published article.
Code Availibility: Source code for the Unity build of the demonstration game and ’POWR’ itself can be found in the following repository: https://doi.org/10.5281/zenodo.7265808.
URI: https://bura.brunel.ac.uk/handle/2438/28554
DOI: https://doi.org/10.1007/s11042-024-18200-4
ISSN: 1380-7501
Other Identifiers: ORCiD: Steven G. Wheeler https://orcid.org/0000-0002-6588-2935
ORCiD: Simon Hoermann https://orcid.org/0000-0002-4201-844X
ORCiD: Robert W. Lindeman https://orcid.org/0000-0002-0637-7701
ORCiD: George Ghinea https://orcid.org/0000-0003-2578-5580
ORCiD: Alexandra Covaci https://orcid.org/0000-0002-3205-2273
Appears in Collections:Dept of Computer Science Research Papers

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